Pursuits: spontaneous interaction with displays based on smooth pursuit eye movement and moving targets
By Mélodie Vidal, Andreas Bulling, Hans-Werner Gellersen. Ubiquitous Computing, 2013
307 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/9b1efdfb048bcb66ffce15de580e5051de76b82c
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In Cognitive Neuroscience
In Human-Computer Interaction
Citations in the corpus
- Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented Reality (2018, background): “…to this problem, mostly based on dwell time (e.g. [28,45,54,62]), smooth pursuits, where eye gaze follows continuously a target (e.g. [17,33,63,64]) and gaze gestures (e.g. [2,13,25,26]), but also by using a second modality for confirming selections (e.g. a button press or hand gesture as in…”