User acceptance of hedonic digital artifacts: A theory of consumption values perspective
By Ofir Turel, Alexander Serenko, Nick Bontis. Information Manager (The), 2010
579 citations recorded by the source corpus.
Subfields: Information Systems and Management, Marketing, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/1e0c4b95dda10011efc03752d05b6169458e5d51
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Information Systems and Management
- Ofir Turel
- Alexander Serenko
- Paul Giles
- Jeongil Choi
- Hangjung Zo
- Yonghee Kim
- Shu-Chin Wang
- Jen-Her Wu
In Marketing
- Ofir Turel
- Alexander Serenko
- Paul Giles
- Jeongil Choi
- Ingrid Poncin
- Yonghee Kim
- Shu-Chin Wang
- Jen-Her Wu
In Sociology and Political Science
- Ofir Turel
- Alexander Serenko
- Paul Giles
- Jeongil Choi
- Hangjung Zo
- Ingrid Poncin
- Yonghee Kim
- Shu-Chin Wang
Citations in the corpus
- Assessing customers' perceived value of the online channel of multichannel retailers: A two country examination (2015, unknown): “research (e.g. Blocker, 2011; Turel et al., 2010).”
- The impact of "e-atmospherics" on physical stores (2014, background): “As Vieira (2013) summarizes, previous studies have suggested a significant influence of overall retail atmospherics on consumers' shopping behaviors and on store patronage intentions.”
- User acceptance of wearable devices: An extended perspective of perceived value (2016, background): “Most IT adoption studies based on perceived value address mobile service adoption, satisfaction, and loyalty or continuance intention (Kim et al., 2007; Turel et al., 2010).”
- A study on the adoption of IoT smart home service: using Value-based Adoption Model (2017, background): “In a research on digital music services, Turel, Serenko, and Bontis (2010) identified that higher perceived value had a positive impact on intention to use.”
- Quitting the use of a habituated hedonic information system: a theoretical model and empirical examination of Facebook users (2015, background): “Much research has focused on IS continuance (Turel & Zhang, 2011; Turel et al, 2007; Turel et al, 2008; Turel et al, 2010; Turel et al, 2013).”
- Falling in love with online games: The uses and gratifications perspective (2010, background): “More importantly, it should do all this at a cost that is worthwhile for them to gain benefits such as emotional perceptions, value for the money and quality (Shin, 2009; Turel et al., 2010).”
- The benefits and dangers of enjoyment with social networking websites (2012, background): “…hedonic applications emerged, for instance, video games and SNW, the motivational drivers of system use have shifted from extrinsic considerations, such as usefulness of the system, to intrinsic reflections, such as perceived enjoyment with the system (Turel et al , 2007; Turel et al , 2010).”
- Integrating Technology Addiction and Use: An Empirical Investigation of Online Auction Users (2011, background): “While anecdotal evidence suggests that worrisome levels of addiction to some IT exist, for example, mobile email (Turel et al. 2010), the Internet (Griffiths 1999) and online auctions (Peters et al. 2007), the technology addiction concept has not yet been integrated into mainstream IT use models.”