Learning Discriminative Representations from RGB-D Video Data
304 citations recorded by the source corpus.
Subfields: Multimodal Learning, Representation & Self-Supervised Learning
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In Multimodal Learning
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Citations in the corpus
- Deep Multimodal Feature Analysis for Action Recognition in RGB+D Videos (2016, methodology): “An evolutionary programming RGB+D fusion method was proposed by [34].”
- RGB-D datasets using microsoft kinect or similar sensors: a survey (2016, methodology): “This device equipped with intelligent algorithms is contributing to various applications, such as 3D-simultaneous localization and mapping (SLAM) [39, 54], people tracking [69], object recognition [11] and human activity analysis [13, 57], etc.”
- A Survey of Datasets for Human Gesture Recognition (2014, background): “SKIG [26] ‘13 5 Environment 3 Iconic & metaphoric Improve gesture recognition from RGBD data, notably with different illuminations.”
- Fusing Multiple Features for Depth-Based Action Recognition (2015, background): “and the State-of-the-Art Methods on Method NBNN + parts + time [Seidenari Local HON4D [Oreifej and Liu 2013 DCSF [Xia and Aggarwal RGGP + Fusion [Liu and Shao 2013]”
- Working Together: A Review on Safe Human-Robot Collaboration in Industrial Environments (2017, unknown): “Moreover, the work described in [145] proposes an adaptive learningmethodology to extract spatio-temporal features, simultaneously fusing the RGB and depth information.”
- SUN RGB-D: A RGB-D scene understanding benchmark suite (2015, unknown): “There are many existing RGB-D datasets available [54] [47] [1] [25] [44] [60] [49] [45] [29] [66] [57] [52] [46] [16] [21] [73] [35] [67] [3] [41] [10] [63] [42] [64] [65] [48] [12] [33] [8] [50] [26] [6].”
- Survey on 3D Hand Gesture Recognition (2016, background): “The Sheffield Kinect Gesture (SKIG) data set [92] collects ten common categories of 3D hand gestures, which are performed with three hand postures: 1) fist; 2) index; and 3) flat.”
- Jointly Learning Heterogeneous Features for RGB-D Activity Recognition (2015, methodology): “Compared to the closely related methods focusing on feature fusion using deep model [20] and structured sparse model [30], our model outperforms both of them by a considerable margin (more than 9.”
- Bilinear heterogeneous information machine for RGB-D action recognition (2015, background): “Recent work [11] also showed that features of RGB-D data can also be learned using popular deep learning techniques.”
- RGBD Datasets: Past, Present and Future (2016, background): “Sheffield KInect Gesture (SKIG) [69] 6 10 1080 Hand gestures e.”
- Human-Computer Interaction. Advanced Interaction Modalities and Techniques (2014, background): “[26] Demonstrate interface quality hand gesture recognition only with color segmentation means.”
- Evaluating spatiotemporal interest point features for depth-based action recognition (2014, unknown): “RGGP + fusion [38] 85.”
- Super Normal Vector for Activity Recognition Using Depth Sequences (2014, methodology): “The methods [10, 14, 21, 24, 26] based on either motion or shape information alone are significantly inferior to our method and the ones [12, 21] that jointly model the two cues.”
- Recent methods and databases in vision-based hand gesture recognition: A review (2015, methodology): “Sheffield KInect Gesture (SKIG) Dataset SKIG dataset [135] has 10 categories of hand gestures, recorded from 6 subjects using RGB and Kinect cameras.”
- ChaLearn Looking at People RGB-D Isolated and Continuous Datasets for Gesture Recognition (2016, background): “Sheffield Kinect Gesture 1,080 10 108 RGB-D Dataset, 2013 [14] & small-scale learning”
- LaRED: a large RGB-D extensible hand gesture dataset (2014, background): “Moreover, the dataset in [5] is recorded with dynamic gestures.”
- Online Action Recognition via Nonparametric Incremental Learning (2014, methodology): “We assessed our method on some of the most common computer vision benchmarks: Weizmann [17] and KTH [44] (all scenarios) for action recognition, SKIG [30] and MSRGesture3D [50] for gesture recognition, JAPVOW [34] and AUSLAN [22] for sign language recognition (UCI Repository [1]).”