Super Normal Vector for Activity Recognition Using Depth Sequences
By Xiaodong Yang, Yingli Tian. 2014
396 citations recorded by the source corpus.
Subfields: Biomedical Engineering, Computer Vision and Pattern Recognition
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In Biomedical Engineering
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Citations in the corpus
- NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis (2016, background): “Among them, HOG 2 [24], Super Normal Vector [44], and HON4D [25] extract features directly from depth maps without using the skeletal information.”
- NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding (2019, background): “Yang and Tian [50] proposed supernormal vectors as aggregated dictionary-based codewords of four-dimensional normals over space-time grids.”
- Deep Multimodal Feature Analysis for Action Recognition in RGB+D Videos (2016, neutral): “33% SVN [84] 98.”
- Histogram of Oriented Principal Components for Cross-View Action Recognition (2014, methodology): “Keywords: Spatio-temporal keypoint, pointcloud, view invariance.”
- Learning and Refining of Privileged Information-Based RNNs for Action Recognition from Depth Sequences (2017, background): “hand, high-level representations [56] aim to globally model the postures and capture the temporal evolution of actions.”
- Scene Flow to Action Map: A New Representation for RGB-D Based Action Recognition with Convolutional Neural Networks (2017, methodology): “These methods either extracted features from one modality: depth [49, 60, 29, 59, 24, 51, 52] or RGB [27, 33] or skeleton [43, 55, 56, 4, 34, 19], or fuse the features extracted separately from them at a later stage [28, 16, 10, 58].”
- Unsupervised Learning of Long-Term Motion Dynamics for Videos (2017, methodology): “We split the 40 subjects into training and testing groups Methods Depth HOG [17] 32.24 Super Normal Vector [42] 31.82 HON4D [18] 30.56 Lie Group [32] 50.08 Skeletal Quads [3] 38.62 FTP Dynamic Skeletons [4] 60.23 HBRNN-L [2] 59.07 2 Layer P-LSTM [25] 62.93 Shuffle and Learn [15] 47.5 Our method…”
- ConvNets-Based Action Recognition from Depth Maps through Virtual Cameras and Pseudocoloring (2015, methodology): “[13] X. Yang and Y. Tian.”
- Human Action Recognition and Prediction: A Survey (2018, methodology): “Kinect [34]) which provide an additional depth channel data [35], [36], [37].”
- Online Detection and Classification of Dynamic Hand Gestures with Recurrent 3D Convolutional Neural Networks (2016, methodology): “We compare our approach to state-of-theart methods: HOG+HOG2 [27], improved dense trajectories (iDT) [39], super normal vector (SNV) [42], two-stream CNNs [34], and convolutional 3D (C3D) [37], as well as human labeling accuracy.”
- Deep Bilinear Learning for RGB-D Action Recognition (2018, methodology): “The geometric information depicted in depth sequences can be used to characterize action [24, 36, 42, 26, 18].”
- A Human Activity Recognition System Using Skeleton Data from RGBD Sensors (2016, methodology): “The proposed algorithm is evaluated using three different sets of joints, from 𝑃 = 7 to 𝑃 = 15 , and the sequence of clusters 𝐾 = [3, 5, 10, 15, 20, 25, 30, 35] , as in the KARD dataset.”
- Learning features combination for human action recognition from skeleton sequences (2017, methodology): “Some methods use solely depth maps for action recognition [9, 11, 14, 16, 28].”