Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching
By Steven Warburton. British Journal of Educational Technology, 2009
731 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/14e07d32e43a111734a8536b0882eb18bbbc94e0
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In Developmental and Educational Psychology
In Human-Computer Interaction
Citations in the corpus
- A virtual walk through London: culture learning through a cultural immersion experience (2015, background): “Recently, research has been carried out to document the effects of cultural immersion experiences provided by various technologies, such as digital/online games (Neville, Shelton, & Mclnnis, 2009) and virtual environments such as Second Life (Warburton, 2009), on cultural learning.”
- Virtual laboratories for education in science, technology, and engineering: A review (2016, background): “One could say that Second Life is currently the most mature and popular multi-user virtual world platform being used in education (Warburton, 2009).”