Learning to Speak and Act in a Fantasy Text Adventure Game

By Jack Urbanek, Angela Fan, Siddharth Karamcheti, Saachi Jain, Samuel Humeau, Emily Dinan, Tim Rocktaschel, Douwe Kiela, Arthur Szlam, Jason Aaron Edward Weston. 2019

226 citations recorded by the source corpus.

We introduce a large-scale crowdsourced text adventure game as a research platform for studying grounded dialogue. In it, agents can perceive, emote, and act whilst conducting dialogue with other agents. Models and humans can both act as characters within the game. We describe the results of training state-of-the-art generative and retrieval models in this setting. We show that in addition to using past dialogue, these models are able to effectively use the state of the underlying world to condition their predictions. In particular, we show that grounding on the details of the local environment, including location descriptions, and the objects (and their affordances) and characters (and their previous actions) present within it allows better predictions of agent behavior and dialogue. We analyze the ingredients necessary for successful grounding in this setting, and how each of these factors relate to agents that can talk and act successfully.

Subfields: Natural Language Processing

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In Natural Language Processing

  1. Jason Aaron Edward Weston
  2. Mohit Bansal
  3. Yejin Choi
  4. Douwe Kiela
  5. Kurt Shuster
  6. Eric Michael Smith
  7. Adina Williams
  8. Luke S. Zettlemoyer

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