Interactive Language Acquisition with One-shot Visual Concept Learning through a Conversational Game
8 citations recorded by the source corpus.
Building intelligent agents that can communicate with and learn from humans in natural language is of great value. Supervised language learning is limited by the ability of capturing mainly the statistics of training data, and is hardly adaptive to new scenarios or flexible for acquiring new knowledge without inefficient retraining or catastrophic forgetting. We highlight the perspective that conversational interaction serves as a natural interface both for language learning and for novel knowledge acquisition and propose a joint imitation and reinforcement approach for grounded language learning through an interactive conversational game. The agent trained with this approach is able to actively acquire information by asking questions about novel objects and use the just-learned knowledge in subsequent conversations in a one-shot fashion. Results compared with other methods verified the effectiveness of the proposed approach.
Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition, Natural Language Processing
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Jason Aaron Edward Weston
- Antoine Bordes
- Kurt Shuster
- Mohit Bansal
- Arthur Szlam
- Yoshua Bengio
- Pierre-Emmanuel Mazaré
- Y-Lan Boureau
In Computer Vision and Pattern Recognition
- Jason Aaron Edward Weston
- Antoine Bordes
- Mohit Bansal
- Pierre-Emmanuel Mazaré
- Luc Van Gool
- Trevor Darrell
- Dacheng Tao
- Yoshua Bengio
In Natural Language Processing
- Jason Aaron Edward Weston
- Antoine Bordes
- Kurt Shuster
- Arthur Szlam
- Pierre-Emmanuel Mazaré
- Y-Lan Boureau
- Emily Dinan
- Mohit Bansal
Citations in the corpus
- Learning from Dialogue after Deployment: Feed Yourself, Chatbot! (2019, methodology): “Our experiments use the P ERSONA C HAT distribution that was released as a part of the ConvAI2 (Burtsev et al., 2018) challenge.”