Effects of game-based learning on students' mathematics achievement: A meta-analysis
By U. Tokac, Elena Novak, Christopher G. Thompson. Journal of Computer Assisted Learning, 2019
308 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Developmental and Educational Psychology
View Paper: https://www.semanticscholar.org/paper/06c81de5eb99060894da2aa3bc4ce39de78d8d90
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In Artificial Intelligence
In Developmental and Educational Psychology
Citations in the corpus
- Effects of Game-Based Learning on Students’ Critical Thinking: A Meta-Analysis (2021, methodology): “Overall, meta-analyses showed that GBL is linked to greater mathematics achievement (g¼ 0.13, k¼ 39, Tokac et al., 2019) and greater achievement across academic subjects (g¼ 1.70, k¼ 38, Karakoç et al., 2020).”
- Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature review (2022, unknown): “…several authors have suggested that the impact of technology on education depends on several variables and not on the technology per se (Tamim et al., 2011; Higgins et al., 2012; Archer et al., 2014; Sung et al., 2016; Haßler et al., 2016; Chauhan, 2017; Lee et al., 2020; Lei et al., 2022a).”