A Social Virtual Reality Based Construction Safety Education System for Experiential Learning
By Q. Le, Akeem Pedro, Chansik Park. Journal of Intelligent and Robotic Systems, 2014
299 citations recorded by the source corpus.
Subfields: Radiological and Ultrasound Technology, Social Psychology, Statistics and Probability
View Paper: https://www.semanticscholar.org/paper/8ab1ca74d68f202c3fc70f80cc5b626320796ac6
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Biao Xie
- Huimin Liu
- Rawan Alghofaili
- Yongqi Zhang
- Yeling Jiang
- F. Lobo
- Changyang Li
- Wanwan Li
Citations in the corpus
- Systematic literature review and bibliometric analysis on virtual reality and education (2022, background): “Some of these are used to train students in safety through role-playing and social interaction (Palos-Sanchez et al., 2018), which allows students to understand the causes of accidents and inspect risks in an immersive environment provided by the game (Le et al., 2015).”
- A systematic review of Virtual Reality in education (2017, background): “Recently consumer interest in VR has sparked a wide range of new and often crowdfunded virtual reality devices (Le et al., 2014; Merchant et al., 2014; Wang & Lau, 2013).”
- A Review on Virtual Reality Skill Training Applications (2021, background): “…(Filigenzi et al., 2000; Nasios, 2002; Li et al., 2018), natural disaster escape training (Smith and Ericson, 2009; Li et al., 2017), education (Le et al., 2015; Wang et al., 2018), etc. VR training applications are typically created according to speci fi c tasks characterized by a fi xed…”