Stressful Life Events, Motives for Internet Use, and Social Support Among Digital Kids
By Louis Leung. Cyberpsychology, Behavior, and Social Networking, 2007
349 citations recorded by the source corpus.
Subfields: Communication, Education, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/4b8848b77f7a6d410f8d7ef7e8bf4b99a7bd1499
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Communication
- Mark D. Griffiths
- Daria J. Kuss
- Daniel Kardefelt-Winther
- Kimberly S. Young
- Louis Leung
- A. M. Hargrave
- D. A. Gentile
- Francesca Gottschalk
In Education
- Mark D. Griffiths
- Daria J. Kuss
- Kimberly S. Young
- Daniel Kardefelt-Winther
- Louis Leung
- D. A. Gentile
- A. M. Hargrave
- Francesca Gottschalk
In Sociology and Political Science
- Mark D. Griffiths
- Daria J. Kuss
- Daniel Kardefelt-Winther
- Kimberly S. Young
- D. A. Gentile
- Antonius J. van Rooij
- Gillian W. Shorter
- Francesca Gottschalk
Citations in the corpus
- What type of content are smartphone users addicted to?: SNS vs. games (2016, background): “Also consistent with previous research on stress and internet addiction (Leung, 2007; Li & Lei, 2005; Li et al., 2010), this present study found that stress had a negative impact on addiction.”
- Impacts of technology use on children (2019, background): “Further, social support in online and offline forums can help buffer how upset children feel during stressful life events (Leung, 2007[139]).”
- Psychological Restoration through Indoor and Outdoor Leisure Activities (2014, background): “The consequent lack of outdoor activity participation in natural environments has led to people’s growing inability to relieve daily life pressures and stresses through nature (Beutel et al., 2011; Leung, 2007; Velezmoro et al., 2010).”
- Internet addiction in adolescents: Prevalence and risk factors (2013, positive): “Adolescents appear to be a population at risk for developing Internet addiction (Leung, 2007) due to variability in developing their cognitive control (Casey, Tottenham, Liston, & Durston, 2005) and boundary setting skills (Liu & Potenza, 2007).”
- Harm and Offence in Media Content: A Review of the Evidence (2006, background): “Leung (2007) finds in a study among 8–18 year olds in Hong Kong that the Internet is often used for ‘mood management’ and social compensation during stressful periods.”
- The role of stress and motivation in problematic smartphone use among college students (2015, background): “When confronted with excessive life stress, young people are inclined to increase their Internet use to manage moods, compensate for social interaction, and escape from reality (Leung, 2007).”
- A critical account of DSM-5 criteria for internet gaming disorder (2015, background): “If an individual cannot log on to their favourite game this may result in social exclusion or a failure to cope with temporary stress (e.g. Kardefelt-Winther, 2014a, 2014c; Kneer & Glock, 2013; Leung, 2007), which is understandably frustrating.”
- Using Media for Coping: A Scoping Review (2020, background): “One set of gratifications users can obtain from using media refers to stress relief, emotion, and mood regulation (Elhai et al., 2018; Finn & Gorr, 1988; Leung, 2007; Roe & Minnebo, 2007).”
- A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use (2014, neutral): “…well-being (e.g., Young & Abreu, 2011; Caplan, Williams, & Yee, 2009; Lemmens et al., 2011; Van Rooij, 2011) as well as the association with various personality traits (e.g., Leung, 2007; Lo et al., 2005; Whang, Lee, & Chang, 2003), interpersonal skills and intelligence (Byun et al., 2009).”
- Loneliness, social support, and preference for online social interaction: the mediating effects of identity experimentation online among children and adolescents (2011, background): “Such results are consistent with previous findings that increased offline social support negatively correlated with the social-compensation viewing motives that include companionship, pastime, habit, and escape motivations (Finn & Gorr, 1988; Leung, 2007).”
- The Reciprocal Relationship Between Passive Social Networking Site (SNS) Usage and Users’ Subjective Well-Being (2018, background): “When confronted with excessive life stress, users may use SNS as a means of stress relief or as a stress coping strategy to escape from reality and to compensate for unsatisfactory social interactions (Hou et al., 2017; Leung, 2007).”
- Understanding Online Gaming Addiction and Treatment Issues for Adolescents (2009, background): “The social aspect is a primary factor in many game addictions (Leung, 2007).”