Ana Fernández Vilas
Computers in Human Behavior · 2013
A researcher in the Science corpus: 1 paper; trusts 2 researchers and is trusted by 3 researchers here, as inferred from the citation graph.
Whom Ana Fernández Vilas trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
Who trusts Ana Fernández Vilas overall
Papers from Ana Fernández Vilas's perspective
Ordered by how strongly the researchers Ana Fernández Vilas trusts endorse each paper. Same corpus, a different order for every researcher.
- Digital game-based learning (Conference on Computability in Europe)
- What video games have to teach us about learning and literacy (Conference on Computability in Europe)
- Reality Is Broken: Why Games Make Us Better and How They Can Change the World
- From game design elements to gamefulness: defining "gamification" (International Conference on Entertainment and Media in the Ubiquitous Era)
- How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? (Comput. Educ.)
- NMC Horizon Report: 2016 Higher Education Edition
- Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless.
- Gamification in Education: What, How, Why Bother?
- Learning in immersive worlds: A review of game-based learning
- From Content to Context: Videogames as Designed Experience
Their papers
- A social gamification framework for a K-6 learning platform (2013) — 830 citations