Darryl K. Charles
The Visual Computer · 2008–2009
A researcher in the Science corpus: 2 papers; trusts 0 researchers and is trusted by 0 researchers here, as inferred from the citation graph.
Papers from Darryl K. Charles's perspective
Ordered by how strongly the researchers Darryl K. Charles trusts endorse each paper. Same corpus, a different order for every researcher.
- Why we Play Games: Four Keys to More Emotion without Story
- Using heuristics to evaluate the playability of games (CHI EA '04)
- Virtual reality-enhanced stroke rehabilitation (IEEE transactions on neural systems and rehabilitation engineering)
- A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy (Presence - Teleoperators and Virtual Environments)
- Loop Quantum Gravity (Living Reviews in Relativity)
- Out of context: Computer systems that adapt to, and learn from, context (IBM Systems Journal)
- A Mathematical Theory of Communication
- Three models for the description of language
- A Theory of Fun for Game Design
- The magical number seven plus or minus two: some limits on our capacity for processing information.
Their papers
- Optimising engagement for stroke rehabilitation using serious games (2009) — 669 citations
- Toward an understanding of flow in video games (2008) — 515 citations