Darryl K. Charles

The Visual Computer · 2008–2009

A researcher in the Science corpus: 2 papers; trusts 0 researchers and is trusted by 0 researchers here, as inferred from the citation graph.

Papers from Darryl K. Charles's perspective

Ordered by how strongly the researchers Darryl K. Charles trusts endorse each paper. Same corpus, a different order for every researcher.

  1. Why we Play Games: Four Keys to More Emotion without Story
  2. Using heuristics to evaluate the playability of games (CHI EA '04)
  3. Virtual reality-enhanced stroke rehabilitation (IEEE transactions on neural systems and rehabilitation engineering)
  4. A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy (Presence - Teleoperators and Virtual Environments)
  5. Loop Quantum Gravity (Living Reviews in Relativity)
  6. Out of context: Computer systems that adapt to, and learn from, context (IBM Systems Journal)
  7. A Mathematical Theory of Communication
  8. Three models for the description of language
  9. A Theory of Fun for Game Design
  10. The magical number seven plus or minus two: some limits on our capacity for processing information.

Their papers