Virtual reality-enhanced stroke rehabilitation
By David Jack, R. Boian, A. Merians, M. Tremaine, G. Burdea, S. Adamovich, M. Recce, Howard Poizner. IEEE transactions on neural systems and rehabilitation engineering, 2001
798 citations recorded by the source corpus.
Subfields: Epidemiology, Neurology, Rehabilitation
View Paper: https://www.semanticscholar.org/paper/54c51db8293389c38f63f1645c997bb88b05953f
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Citations in the corpus
- A survey on robotic devices for upper limb rehabilitation (2014, neutral): “[185-187])”
- Robot-based hand motor therapy after stroke. (2007, background): “…1997; Volpe et al., 1999; Krebs et al., 2002; Lum et al., 2002; Fasoli et al., 2003; Ferraro et al., 2003; Kahn et al., 2006b), with few exceptions (Jack et al., 2001; Hesse et al., 2003b), these efforts have been primarily focused on the proximal arm (Krebs et al., 1999; Reinkensmeyer et al.,…”
- Virtual Environments for Motor Rehabilitation: Review (2005, neutral): “65,66 hand rehabilitation system in two clinical studies with chronic stroke patients.”
- Optimising engagement for stroke rehabilitation using serious games (2009, background): “It has been suggested, however, that integrating gaming features in virtual environments for rehabilitation could enhance user motivation [8, 15].”
- Human motion tracking for rehabilitation - A survey (2008, neutral): “[89,174,171], etc.”
- Video capture virtual reality as a flexible and effective rehabilitation tool (2004, neutral): “[18] and Merians, et al.”
- A Survey of Glove-Based Systems and Their Applications (2008, background): “motion as well as the forces that the patient can generate [108], [139], [140].”
- A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy (2005, background): “The potential value of virtual-performance feedback for rehabilitation applications can be seen from applications designed to support physical therapy in adults following a stroke (Deutsch, Latonio, Burdea, & Boian, 2001; Jack et al., 2001).”
- Towards customizable games for stroke rehabilitation (2010, background): “[14] developed haptic glove based games in which users scare away butterflies, play the piano, and squeeze virtual pistons to improve the player’s finger flexion and extension.”
- ARMin: a robot for patient-cooperative arm therapy (2007, background): “Since the therapy progress depends on training intensity and training duration, the motivation of the patient turns out to be a key factor for an efficient rehabilitation [ 14 ].”