D. Student

Developmental and Educational Psychology · 2007

A researcher in the Science corpus: 1 paper; trusts 2 researchers and is trusted by 0 researchers here, as inferred from the citation graph.

Subfields

Whom D. Student trusts overall

Their strongest outbound trust, strongest first, inferred from their citations.

  1. James Paul Gee
  2. Marc Prensky

Papers from D. Student's perspective

Ordered by how strongly the researchers D. Student trusts endorse each paper. Same corpus, a different order for every researcher.

  1. What video games have to teach us about learning and literacy (Conference on Computability in Europe)
  2. Design-based research strategies for studying situated learning in a multi-user virtual environment
  3. Don't bother me, Mom, I'm learning!
  4. Video games and education: (Education in the Face of a “Parallel School”) (Conference on Computability in Europe)
  5. Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education (British Journal of Educational Technology)
  6. Situated Learning: Legitimate Peripheral Participation
  7. From Content to Context: Videogames as Designed Experience
  8. On Using Language
  9. Learning in Massively Multiplayer Online Games (International Conference of the Learning Sciences)
  10. How Computer Games Help Children Learn

Their papers