Point based animation of elastic, plastic and melting objects

By Matthias Müller, Richard Keiser, Andrew Nealen, Mark Pauly, Markus H. Gross, Marc Alexa. Symposium on Computer Animation, 2004

484 citations recorded by the source corpus.

We present a method for modeling and animating a wide spectrum of volumetric objects, with material properties anywhere in the range from stiff elastic to highly plastic. Both the volume and the surface representation are point based, which allows arbitrarily large deviations form the original shape. In contrast to previous point based elasticity in computer graphics, our physical model is derived from continuum mechanics, which allows the specification of common material properties such as Young's Modulus and Poisson's Ratio. In each step, we compute the spatial derivatives of the discrete displacement field using a Moving Least Squares (MLS) procedure. From these derivatives we obtain strains, stresses and elastic forces at each simulated point. We demonstrate how to solve the equations of motion based on these forces, with both explicit and implicit integration schemes. In addition, we propose techniques for modeling and animating a point-sampled surface that dynamically adapts to deformations of the underlying volumetric model.

Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design

View Paper: https://www.semanticscholar.org/paper/fe913374cfbad04c02fa3f00d6e22d7db9b80178

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computational Mechanics

  1. Mario Botsch
  2. Leif Kobbelt
  3. Matthias Müller
  4. Markus H. Gross
  5. Kang Yin
  6. Simon Fraser
  7. Bruno Heidelberger
  8. Matthias Teschner

In Computer Graphics and Computer-Aided Design

  1. Mario Botsch
  2. Leif Kobbelt
  3. Matthias Müller
  4. Markus H. Gross
  5. Kang Yin
  6. Simon Fraser
  7. Bruno Heidelberger
  8. Matthias Teschner

Citations in the corpus