Building efficient, accurate character skins from examples
By Alex Mohr, Michael Gleicher. ACM Transactions on Graphics, 2003
335 citations recorded by the source corpus.
Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Control and Systems Engineering
View Paper: https://www.semanticscholar.org/paper/fdada4e2e659a72fd855f578150c1837e1a377d2
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computational Mechanics
- Michael J. Black
- Christian Theobalt
- Dimitrios Tzionas
- Gerard Pons-Moll
- Marcus A. Magnor
- Javier Romero
- Mark Pauly
- Luc Van Gool
In Computer Graphics and Computer-Aided Design
- Michael J. Black
- Christian Theobalt
- Javier Romero
- Luc Van Gool
- Marcus A. Magnor
- Dimitrios Tzionas
- Mark Pauly
- Kiran Varanasi
In Control and Systems Engineering
- Michael J. Black
- Christian Theobalt
- Javier Romero
- Dimitrios Tzionas
- Gerard Pons-Moll
- Daphne Koller
- Marcus A. Magnor
- Carol O'Sullivan
Citations in the corpus
- Skinning with dual quaternions (2007, methodology): “…methods use either direct interpolation between example meshes [Lewis et al. 2000; Sloan et al. 2001], correction by principal components of example deformations [Kry et al. 2002] or fit the linear blending parameters to match the provided examples [Wang and Phillips 2002; Mohr and Gleicher 2003].”
- Embodied hands (2017, methodology): “Unlike SMPL, following the example of [Mohr and Gleicher 2003] that introduced localized skinning blend weights, we encourage the corrective pose blend shapes to be local by penalizing the dependency of corrections on joints which are far away in geodesic terms.”
- 3D hand tracking by rapid stochastic gradient descent using a skinning model (2004, methodology): “While Linear Blend Skinning is very fast to evaluate and compact in memory and data-structure, it is notorious for 2http://www.eyetronics.com its authoring difficulties and its shortcomings.”
- Embedded deformation for shape manipulation (2007, background): “This result is not surprising, since only a few extra joint transformations are needed to greatly reduce artifacts exhibited by skeleton-subspace deformation [Weber 2000; Mohr and Gleicher 2003].”
- Sparse localized deformation components (2013, background): “The high difficulty of fitting such a model to example mesh animations given by an artist is evaluated in [Mohr and Gleicher 2003; Weber et al. 2007].”
- SCAPE: shape completion and animation of people (2005, methodology): “A variety of related methods [Lewis et al. 2000; Sloan et al. 2001; Wang and Phillips 2002; Mohr and Gleicher 2003] differ only in the details of representing the point displacements, and in the particular interpolation method used.”