Embodied hands

By Javier Romero, Dimitrios Tzionas, Michael J. Black. ACM Transactions on Graphics, 2017

521 citations recorded by the source corpus.

Humans move their hands and bodies together to communicate and solve tasks. Capturing and replicating such coordinated activity is critical for virtual characters that behave realistically. Surprisingly, most methods treat the 3D modeling and tracking of bodies and hands separately. Here we formulate a model of hands and bodies interacting together and fit it to full-body 4D sequences. When scanning or capturing the full body in 3D, hands are small and often partially occluded, making their shape and pose hard to recover. To cope with low-resolution, occlusion, and noise, we develop a new model called MANO (hand Model with Articulated and Non-rigid defOrmations). MANO is learned from around 1000 high-resolution 3D scans of hands of 31 subjects in a wide variety of hand poses. The model is realistic, low-dimensional, captures non-rigid shape changes with pose, is compatible with standard graphics packages, and can fit any human hand. MANO provides a compact mapping from hand poses to pose blend shape corrections and a linear manifold of pose synergies. We attach MANO to a standard parameterized 3D body shape model (SMPL), resulting in a fully articulated body and hand model (SMPL+H). We illustrate SMPL+H by fitting complex, natural, activities of subjects captured with a 4D scanner. The fitting is fully automatic and results in full body models that move naturally with detailed hand motions and a realism not seen before in full body performance capture. The models and data are freely available for research purposes at http://mano.is.tue.mpg.de.

Subfields: Computer Vision and Pattern Recognition, Control and Systems Engineering, Human-Computer Interaction

View Paper: https://www.semanticscholar.org/paper/fab5008ca5ca2d328395c1138885618fc209904d

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Jitendra Malik
  3. Xiaogang Wang
  4. Ming-Hsuan Yang
  5. Dacheng Tao
  6. Cordelia Schmid
  7. Trevor Darrell
  8. Andrew Zisserman

In Control and Systems Engineering

  1. Michael J. Black
  2. Angjoo Kanazawa
  3. Dieter Fox
  4. Jitendra Malik
  5. Vincent Lepetit
  6. Yu Xiang
  7. Leonidas J. Guibas
  8. Cristian Sminchisescu

In Human-Computer Interaction

  1. Michael J. Black
  2. Jitendra Malik
  3. Vincent Lepetit
  4. Angjoo Kanazawa
  5. Tony R. Martinez
  6. Fanqing Lin
  7. Markus Oberweger
  8. Wanli Ouyang

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