Sparse localized deformation components
By T. Neumann, Kiran Varanasi, Stephan Wenger, M. Wacker, Marcus A. Magnor, Christian Theobalt. 2013
175 citations recorded by the source corpus.
Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Control and Systems Engineering
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computational Mechanics
- Michael J. Black
- Christian Theobalt
- Timo Bolkart
- Michael Zollhöfer
- Gerard Pons-Moll
- Ahmed A. A. Osman
- Matthias Nießner
- Jason M. Saragih
In Computer Graphics and Computer-Aided Design
- Matthias Nießner
- Christian Theobalt
- Michael J. Black
- Michael Zollhöfer
- Justus Thies
- Marc Stamminger
- Andreas Geiger
- Jason M. Saragih
In Control and Systems Engineering
- Michael J. Black
- Ahmed A. A. Osman
- Christian Theobalt
- Timo Bolkart
- Yaser Sheikh
- Pascal Fua
- Naureen Mahmood
- Dan Casas
Citations in the corpus
- Generating 3D faces using Convolutional Mesh Autoencoders (2018, neutral): “To capture localized facial details, Neumann et al. [33] and Ferrari et al. [19] use sparse linear models.”
- State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications (2018, background): “It is also possible to automatically compute sparse localized deformation components from sequences of face meshes [NVW ∗ 13], either fully-automatically or under user guidance, instead of using a pre-defined global or local region model.”
- MoSh (2014, methodology): “In [Neumann et al. 2013b] they develop methods for spatially localized modeling of deformations and show that these deformations can be edited and exaggerated.”
- Review of statistical shape spaces for 3D data with comparative analysis for human faces (2012, background): “Initial steps have been taken in this direction [75], although so far this is limited to sparsity through locality.”
- STAR: Sparse Trained Articulated Human Body Regressor (2020, methodology): “[27], use sparse PCA to learn local and sparse deformations of pose-dependent body deformations but do not learn a function mapping body pose to these deformations.”
- Modeling Facial Geometry Using Compositional VAEs (2018, background): “[26] extract sparse localized deformation components from an animated mesh sequence, for the purpose of intuitive editing as well as statistical processing of the face.”
- Reconstruction of Personalized 3D Face Rigs from Monocular Video (2016, background): “Approaches that extract components of face rigs from densely captured animation data, such as blendshape components [Neumann et al. 2013; Joshi et al. 2003], were also proposed, but despite its practical relevance, automatic rig creation received much less attention in research.”