The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
By Claudio S. Pinhanez. Ubiquitous Computing, 2001
405 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/f9065e7096a3061910749e7a682d710aaa209279
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Hrvoje Benko
- Andrew D. Wilson
- Chris Harrison
- Henry Been Lirn Duh
- Feng Zhou
- Mark Billinghurst
- Pranav Mistry
- Pattie Maes
In Computer Vision and Pattern Recognition
- Hrvoje Benko
- Andrew D. Wilson
- Chris Harrison
- Pranav Mistry
- Pattie Maes
- Li Chang
- Henry Been Lirn Duh
- Feng Zhou
In Human-Computer Interaction
- Hrvoje Benko
- Andrew D. Wilson
- Chris Harrison
- Henry Been Lirn Duh
- Feng Zhou
- Pattie Maes
- Pranav Mistry
- Li Chang
Citations in the corpus
- Head-worn displays: a review (2006, background): “See [72] for a recent review of displays in the environment and [74] for an interesting instance of a projector based display.”
- Requirements and design space for interactive public displays (2010, background): “The Jumping Frog for the Everywhere projector [47] shows a frog on some surface in the environment.”
- OmniTouch: wearable multitouch interaction everywhere (2011, background): “A variety of approaches are possible, including installing projectors in the environment [20,32], using handheld projectors [3,22], and having users wear mounted projectors [11,17].”
- WUW - wear Ur world: a wearable gestural interface (2009, background): “WUW lets the user draw icons or symbols in the air using the movement of the index finger and recognizes those symbols as interaction instructions.”
- Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR (2008, background): “[22] extended the earlier work of Pinhanez [64] on using video projection to display virtual images on real objects directly.”
- IllumiRoom: peripheral projected illusions for interactive experiences (2013, background): “A n umber of projects have since demonstrated the use of project ors to augment workspace environments [20,23,30].”
- Combining multiple depth cameras and projectors for interactions on, above and between surfaces (2010, methodology): “[19] used a steerable mirror in front of a projector and camera unit to place the projected interactive image at many locations around the room.”
- iLamps: geometrically aware and self-configuring projectors (2003, background): “We are inspired by projector-based display systems that go beyond the traditional presentation or multi-projector tiled displays: Office of the Future [Raskar et al. 1998], Emancipated Pixels [Underkoffler et al. 1999], Everywhere Display [Pinhanez 2001] and Smart Presentations [Sukthankar et al. 2001”