Monte Carlo POMDPs
By Sebastian Thrun. 1999
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- Sergey Levine
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- Ruslan Salakhutdinov
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- Abhinav Kumar Gupta
Citations in the corpus
- Deep Variational Reinforcement Learning for POMDPs (2018, methodology): “For DVRL , we extend the latent state to be a set of K particles, capturing the uncertainty in the belief state (Thrun, 2000; Silver & Veness, 2010).”
- An Expectation Maximization Algorithm for Continuous Markov Decision Processes with Arbitrary Reward (2009, background): “These include direct simulation and approximate dynamic programming; see for example [2, 12, 18].”
- Dynamic Programming for Structured Continuous Markov Decision Problems (2004, methodology): “…continuous state variables in MDPs are to use function approximators (Gordon 1995; Boyan & Moore 1995), such as artificial neural networks, to discretize the continuous state space more or less naively, which does not scale well to multiple dimensions, or to use Monte-Carlo approaches (Thrun 2000).”
- Spoken Dialogue Management Using Probabilistic Reasoning (2000, methodology): “There are several POMDP algorithms that may be the natural choice for policy generation (Sondik, 1971; Monahan, 1982; Parr and Russell, 1995; Cassandra et al., 1997; Kaelbling et al., 1998; Thrun, 1999).”
- An Introduction to MCMC for Machine Learning (2004, methodology): “These algorithms have been shown to work with large dimensional models such as neural networks (Neal, 1996) and Gaussian processes ( Barber & Williams, 1997 ).”
- Decentralized planning under uncertainty for teams of communicating agents (2006, background): “The “Multiagent Heaven or Hell” problem (inspired by [26]) is a scenario in which two agents have to meet in one of two locations, one called “heaven” and the other one “hell”, see Fig.”
- Control: A perspective (2014, methodology): “With the advent of powerful computation, the problem of “partially observed Markov decision processes,” (POMDPs) [606], has acquired great attention as a methodology for modeling and solving problems in machine learning and artificial intelligence [531,619,501,641,493,245,596].”
- Bayes-Adaptive Simulation-based Search with Value Function Approximation (2014, background): “In the POMDP literature, a key idea to represent beliefs is to sample a finite set of (possibly approximate) belief points [21, 16] from the set of possible beliefs in order to obtain a small number of (belief-)states for which to backup values offline or via forward search [13].”
- Finding Approximate POMDP solutions Through Belief Compression (2011, unknown): “It is interesting to note that this policy contains a similar “coastal” attribute as some heuristic policies (e.g., the Entropy heuristic and the AMDP, Cassandra, Kaelbling, & Kurien, 1996; Roy & Thrun, 1999).”
- Trajectory Optimization using Reinforcement Learning for Map Exploration (2008, methodology): “Although there has been work in solving continuous POMDPs (Thrun 2000 Porta et al. 2006), the difficulty in scaling these algorithms makes them ineffective in addressing the exploration problem.”
- Reinforcement learning for factored Markov decision processes (2002, methodology): “Recent research has investigated subsets of these issues both theoretically and empirically [McAllester and Singh 1999; Poupart and Boutilier 2000; Thrun 2000; Rodriguez, Parr, and Koller 2000; Sallans 2000].”
- Reinforcement Learning with Factored States and Actions (2004, methodology): “The result has been new algorithms and methods for learning about decision processes and making decisions under uncertainty in complex and noisy environments (see for example Boutilier and Poole, 1996; McAllester and Singh, 1999; Thrun, 2000; Sallans, 2000; Rodriguez et al., 2000; Poupart and Boutil”
- Learning Deep Policies for Robot Bin Picking by Simulating Robust Grasping Sequences (2017, background): “1) specifed as a tuple (X ,U ,Y, R, ρ0, p, q) consisting of a set of states X (object shapes and poses), a set of actions U (gripper poses), a set of observations Y (point clouds), a reward function R, an initial state distribution ρ0 (object heaps), a next state distribution p, and a sensor noise d”
- Particle methods for change detection, system identification, and control (2004, methodology): “Thrun develops a nearest-neighbor type method to perform quantization in this space [55].”
- Sampling-based robotic information gathering algorithms (2014, methodology): “Sampling-based approaches have been applied to POMDPs in the past (Thrun, 1999).”
- Bayesian Reinforcement Learning in Factored POMDPs (2018, background): “More common approaches approximate the belief with particle filters [44].”
- A POMDP formulation of preference elicitation problems (2002, methodology): “Particle filter models can also be used to solve continuous state POMDPs [15].”