Learning Deep Policies for Robot Bin Picking by Simulating Robust Grasping Sequences
By Jeffrey Mahler, Ken Goldberg. 2017
202 citations recorded by the source corpus.
How researchers see this paper
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- Sergey Levine
- Dieter Fox
- Andy Zeng
- Arsalan Mousavian
- Kristen Grauman
- Abhinav Kumar Gupta
- Chelsea Finn
- Pieter Abbeel
Citations in the corpus
- Deep Imitative Models for Flexible Inference, Planning, and Control (2018, methodology): “A common straightforward approach to IL is behavior-cloning: learning to predict the actions taken by a demonstrator (Pomer-leau, 1989; Mahler & Goldberg, 2017; Codevilla et al., 2018).”
- Causal Confusion in Imitation Learning (2019, background): “Imitation learning through behavioral cloning dates back to Widrow and Smith, 1964 [58], and has remained popular through today [41, 44, 36, 37, 4, 13, 33, 56, 3].”
- DeceptionNet: Network-Driven Domain Randomization (2019, unknown): “For other approaches, such as robotic control learning, solutions must be found by exploration in tight simulation-based feedback loops that require synthetic rendering [28, 39, 31].”
- Learning robust, real-time, reactive robotic grasping (2019, methodology): “…and process grasp candidates using a sliding window at discrete intervals of offset and rotation (Lenz et al., 2015; Pinto and Gupta, 2016), which is computationally expensive and results in grasp planning times of the order of a second (Mahler et al., 2017) to tens of seconds (Lenz et al., 2015).”
- “Good Robot!”: Efficient Reinforcement Learning for Multi-Step Visual Tasks with Sim to Real Transfer (2019, background): “tasks with multiple actions: [36] includes placing one block on another, [37] places one towel on a bar, and [38] clears a bin, but the first two are not long-horizon tasks and the possibility of progress reversal (Fig.”
- Learning ambidextrous robot grasping policies (2019, background): “0 base networks on simulated heaps with imitation learning from an algorithmic supervisor (26).”
- GPU-Accelerated Robotic Simulation for Distributed Reinforcement Learning (2018, background): “Given the recent successes of sim2real transfer learning, from grasping in clutter [28], quadruped locomotion [29], to dexterous manipulation [30], all of which used Bullet to generate simulation data to train policies that worked in the real world, we believe our simulator can provide valuable spee”
- 6-DOF Grasping for Target-driven Object Manipulation in Clutter (2019, background): “In that regard, it is similar to other data-driven methods for clutter ([11], [13], [14], [29],”