Cyber-dehumanization: Violent video game play diminishes our humanity
By Brock Bastian, Jolanda Jetten, Helena R. M. Radke. 2012
109 citations recorded by the source corpus.
Subfields: Literature and Literary Theory, Social Psychology
View Paper: https://www.semanticscholar.org/paper/e806c48b26669d56fc2e8edddd5bf867a4a7c39d
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In Literature and Literary Theory
In Social Psychology
Citations in the corpus
- Dehumanization and infrahumanization. (2014, background): “Recently, Bastian et al. (2012c) found evidence that cognitive dissonance partially underlies this dehumanization.”
- Sexualized Avatars Lead to Women’s Self-Objectification and Acceptance of Rape Myths (2015, background): “Bastian, Jetten, and Radke (2012) and Greitemeyer (2013) found that playing a video game in which one’s avatar performed violent acts led players to perceive themselves as less human.”