Massively Parallel Methods for Deep Reinforcement Learning

By Arun Nair, Praveen Srinivasan, Sam Blackwell, Cagdas Alcicek, Rory Fearon, A. Maria, Vedavyas Panneershelvam, Mustafa Suleyman, Charlie Beattie, Stig Petersen and 4 more. 2015

536 citations recorded by the source corpus.

We present the first massively distributed architecture for deep reinforcement learning. This architecture uses four main components: parallel actors that generate new behaviour; parallel learners that are trained from stored experience; a distributed neural network to represent the value function or behaviour policy; and a distributed store of experience. We used our architecture to implement the Deep Q-Network algorithm (DQN). Our distributed algorithm was applied to 49 games from Atari 2600 games from the Arcade Learning Environment, using identical hyperparameters. Our performance surpassed non-distributed DQN in 41 of the 49 games and also reduced the wall-time required to achieve these results by an order of magnitude on most games.

Subfields: Artificial Intelligence, Reinforcement Learning

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The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Sergey Levine
  2. Pieter Abbeel
  3. Yoshua Bengio
  4. Yuxi Li
  5. Chelsea Finn
  6. Ruslan Salakhutdinov
  7. Quoc V. Le
  8. Mohit Bansal

In Reinforcement Learning

  1. Sergey Levine
  2. Pieter Abbeel
  3. Yuxi Li
  4. Shimon Whiteson
  5. Chelsea Finn
  6. Ofir Nachum
  7. Marc G. Bellemare
  8. David Silver

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