Antecedents of perceived playfulness: an exploratory study on user acceptance of general information-searching websites
By Janine Chung, Felix B. Tan. Information Manager (The), 2004
324 citations recorded by the source corpus.
Subfields: Communication, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/c616863434f1acc2265a5bce4243283469e451d1
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Communication
- Hsiu-Yuan Wang
- Ingoo Han
- Charles Dennis
- Talal Al-Maghrabi
- Dan J Kim
- Eleonora Pantano
- Daniel Baier
- Thompson S. H. Teo
In Sociology and Political Science
- Thompson S. H. Teo
- Yujong Hwang
- Charles Dennis
- Hsiu-Yuan Wang
- Ingoo Han
- Talal Al-Maghrabi
- Dan J Kim
- Eleonora Pantano
Citations in the corpus
- Enhancing the online decision-making process by using augmented reality: A two country comparison of youth markets (2017, methodology): “With regard to hedonic systems in an Internet and marketing context, research has proposed and empirically shown that perceived ease of use positively influences perceived enjoyment (van der Heijden, 2003; Novak et al., 2000; Chung and Tan, 2004).”
- User acceptance of mobile internet based on the Unified Theory of Acceptance and Use of Technology: Investigating the determinants and gender differences (2010, background): “At this early stage of development of mInternet, it might be that the perceived service or network communication quality of m-Internet is not good enough, since feedback and speed have been identified as possible antecedents of perceived playfulness (Chung & Tan, 2004).”
- Customer self-service systems: The effects of perceived Web quality with service contents on enjoyment, anxiety, and e-trust (2007, methodology): “For example, Chung and Tan [16] showed that there are three main antecedents of perceived playfulness of the website: cognitive aspect, website characteristics , and motivation for searching.”
- What drives consumers' continuance intention to e-shopping?: Conceptual framework and managerial implications in the case of Saudi Arabia (2011, background): “Enjoyment in using a web site significantly affects intentions to use (Davis et al., 1992; Igbaria et al., 1995; Teo et al., 1999; Venkatesh et al., 2002).”
- Examining the impact of QR codes on purchase intention and customer satisfaction on the basis of perceived flow (2018, background): “Organism: Perceived flow Condition of finest psychological experience is flow,(32) or most enjoyable own experience when a customer is unconsciously occupied in an action or activities, the customer becomes so absorbed when they lose their own sense.(28,33) Flow experiences generally come from diffe”
- Understanding online customer repurchasing intention and the mediating role of trust – an empirical investigation in two developed countries (2009, background): “…the second-order construct The extant literature suggests that website characteristics is a multi-dimensional second-order latent construct involving first-order constructs of playfulness, usefulness, user friendliness etc. (Chakraborty et al., 2002; Chung & Tan, 2004; Bart et al., 2005).”
- The impact of Web quality and playfulness on user acceptance of online retailing (2007, background): “Chung and Tan [ 4 ] suggested that cognitive aspects, Website characteristics, and motivation for searching were the antecedents of perceived playfulness and that”
- Prevalence, perceived seriousness, justification and regulation of cyberloafing in Singapore: An exploratory study (2005, background): “[6,7] as well as the effects of age on Internet usage [33].”
- Investigating the determinants and age and gender differences in the acceptance of mobile learning (2009, background): “Chung and Tan (2004) conducted an exploratory study to investigate the antecedents of perceived playfulness, and proposed several antecedent categories of the construct, including cognitive aspects, website characteristics and motivation for searching.”
- The role of perceived enjoyment and social norm in the adoption of technology with network externalities (2008, background): “A research project analysing the antecedents of perceived playful-ness showed that speed, content, variety and focused attention are the most important factors (Chung & Tan, 2004).”