Robust 3D Action Recognition with Random Occupancy Patterns
By Jiang Wang, Zicheng Liu, Jan Chorowski, Zhuoyuan Chen, Ying Wu. 2012
499 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition, 3D Vision & Pose, Human-Computer Interaction
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Jun Liu
- Hossein Rahmani
- G. Wang
- Ajmal Saeed Mian
- Amir Shahroudy
- Wanqing Li
- Yun Raymond Fu
- Pichao Wang
In Computer Vision and Pattern Recognition
- Jun Liu
- G. Wang
- Hossein Rahmani
- Luc Van Gool
- Xiaogang Wang
- Dacheng Tao
- Ming-Hsuan Yang
- Alan L. Yuille
In 3D Vision & Pose
- Jun Liu
- Hossein Rahmani
- G. Wang
- Tae-Kyun Kim
- Amir Shahroudy
- Ajmal Saeed Mian
- Yingli Tian
- Liliana Lo Presti
In Human-Computer Interaction
- Hossein Rahmani
- Jun Liu
- Liliana Lo Presti
- Marco La Cascia
- Yingli Tian
- Ajmal Saeed Mian
- Xiaodong Yang
- Hao Zhang
Citations in the corpus
- Space-Time Representation of People Based on 3D Skeletal Data: A Review (2016, background): “Among a large number of human representation approaches [24], [25], [26], [27], [28], [29], most of the existing 3D based methods can be broadly grouped into two categories: representations based on local features [30], [31] and skeletonbased representations [32] [33] [34].”
- Histogram of Oriented Principal Components for Cross-View Action Recognition (2014, methodology): “Experimental results show that our method is able to achieve significantly better accuracy than current state-of-the-art methods for cross-view action recognition and is robust to action speed variations.”
- HOPC: Histogram of Oriented Principal Components of 3D Pointclouds for Action Recognition (2014, methodology): “The proposed algorithms were evaluated on three benchmark datasets including MSRAction3D [13], MSRGesture3D [31], and ActionPairs3D [19].”
- A novel hierarchical framework for human action recognition (2016, methodology): “The widely-used features 23 include sampled 3D points from silhouettes [6, 7], histograms of oriented 24 gradients [8], histogram of oriented 4D normals [9], histogram of oriented 25 principal components [10], etc.”
- Action Classification with Locality-Constrained Linear Coding (2014, methodology): “In the first experiment, we evaluate the proposed method on the depth datasets (MSRGesture3D, MSRAction3D and MSRActionPairs3D).”
- Grassmannian Sparse Representations and Motion Depth Surfaces for 3D Action Recognition (2013, methodology): “[32] use random occupancy pattern descriptors with sparse coding and report 86.”
- Motion Recognition Employing Multiple Kernel Learning of Fisher Vectors Using Local Skeleton Features (2015, methodology): “Along with this change, various modalities such as skeleton[19][23][7], color, depth[14][22], silhouette[9][2] and space-time occupancy[17][18] are used as features for action recognition.”
- Accurate 3D action recognition using learning on the Grassmann manifold (2015, methodology): “Also in Wang et al. [32], the action sequence is considered as a 4D shape but Random Occupancy Pattern (ROP) is used for features extraction.”
- Jointly Learning Heterogeneous Features for RGB-D Activity Recognition (2015, unknown): “[38] sought to explicitly encode the geometric”
- Action Recognition Using Rate-Invariant Analysis of Skeletal Shape Trajectories (2016, unknown): “78 Random Occupancy Pattern [35] (from [18]) 0.”
- Super Normal Vector for Activity Recognition Using Depth Sequences (2014, methodology): “While still inferior to our method, the approaches in [17, 20, 21] improve the results in [23, 24] because cloud points are more resistant to occlusions and provide additional shape cues compared to skeleton joints.”
- Gesture Modeling by Hanklet-Based Hidden Markov Model (2014, methodology): “Methods [47]* [10]* [11]* [12] [24] [48]** [13]** [25] [23] [13]** Ours”