Grassmannian Sparse Representations and Motion Depth Surfaces for 3D Action Recognition
By Sherif Azary, Andreas Savakis. 2013
29 citations recorded by the source corpus.
Subfields: Biomedical Engineering, Computer Vision and Pattern Recognition
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Biomedical Engineering
- Fei Han
- William A. Hoff
- Brian Reily
- Francisco Flórez-Revuelta
- Ennio Gambi
- Susanna Spinsante
- Enea Cippitelli
- Hao Zhang
In Computer Vision and Pattern Recognition
- Fei Han
- William A. Hoff
- Brian Reily
- Hao Zhang
- Ennio Gambi
- Susanna Spinsante
- Enea Cippitelli
- Anuj Srivastava
Citations in the corpus
- Space-Time Representation of People Based on 3D Skeletal Data: A Review (2016, methodology): “[193] Skeletal Quad Conc Lowlv Hand X X X Azary and Savakis [194] Grassmann Manifolds Conc Manif Hand X X X X Barnachon et al.”
- A discussion on the validation tests employed to compare human action recognition methods using the MSR Action3D dataset (2014, background): “Despite of the fact that the MSR Action3D dataset is made up of 567 sequences, the number of instances used in some works is unclear [18,19,20].”
- A Human Activity Recognition System Using Skeleton Data from RGBD Sensors (2016, background): “The group of 8 activities labeled as Actions in the KARD [51] 72.9 Azary and Savakis (2013) [52] 78.5 Proposed (𝑃 = 7) 81.2 Azary and Savakis (2012) [50] 83.9 Chaaraoui et al. (2013) [15] 90.”
- Accurate 3D action recognition using learning on the Grassmann manifold (2015, background): “Azary et al. [48] use a Grassmannian representation as an interpretation of depth motion image (DMI) computed from depth pixel values.”