Public policy and the effects of media violence on children
By D. A. Gentile, Muniba Saleem, Craig A. Anderson. 2007
97 citations recorded by the source corpus.
Subfields: Communication, Education, Social Psychology
View Paper: https://www.semanticscholar.org/paper/c505b8e3e5ab2940e985e6c1434756dd717ca703
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Communication
In Education
- C. Ferguson
- Patrick M. Markey
- Craig A. Anderson
- Muniba Saleem
- Brad J. Bushman
- Karen E. Dill
- Akira Sakamoto
- Akiko Shibuya
In Social Psychology
- C. Ferguson
- Craig A. Anderson
- Brad J. Bushman
- Tobias Greitemeyer
- Muniba Saleem
- Patrick M. Markey
- D. A. Gentile
- D. Dyck
Citations in the corpus
- Paradigm change in aggression research: The time has come to retire the General Aggression Model (2012, background): “…such as favorable comparisons with medical science (e.g., Bushman & Anderson, 2001a, b; Huesmann, 2007), or ad-hominem attacks on critics3 (e.g., Gentile et al., 2007; Heusmann & Taylor, 2003), or claims of near absolute consistency in the research (e.g., Bushman & Anderson, 2001a, b; Huesmann,…”
- Playing With Prejudice: The Prevalence and Consequences of Racial Stereotypes in Video Games (2011, background): “Children between 8 and 17 years old make up the group that plays the most video games ( Gentile, Saleem, & Anderson, 2007 ), with approximately 90% of this age group being regular players ( Walsh et al, 2005 ).”
- Violent video games and real-world violence: Rhetoric versus data. (2014, background): “This definition is consistent with claims that cartoonish violence in E-rated games has the same negative effects on violent behavior as realistic violence portrayed in Mrated games (Gentile et al., 2007).”
- Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review. (2010, background): “—Nina Huntemann, Game Over People of all ages in most modern countries get a heavy dose of violent media, especially in TV programs, films, and video games (e.g., Comstock & Scharrer, 2007; Gentile, 2003; Gentile, Saleem, & Anderson, 2007; Kirsh, 2006; Singer & Singer, 2001).”