Violent evil and the General Aggression Model.
By Craig A. Anderson, N. L. Carnagey. 2004
221 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/c410dcf4ac6de4b9d968ebb43c59e40cbf4f0dc6
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Craig A. Anderson
- Brad J. Bushman
- Johnie J. Allen
- N. L. Carnagey
- Muniba Saleem
- Tobias Greitemeyer
- H. Rothstein
- Akiko Shibuya
Citations in the corpus
- Media Violence and the General Aggression Model (2018, background): “…effects are encouraged to focus on the 2002 Annual Review of Psychology chapter and on later developments (e.g., Allen, Anderson, & Bushman, 2018; Anderson & Carnagey, 2004; Anderson & Huesmann, 2003; DeWall, Anderson, & Bushman, 2011; Gilbert, Daffern, & Anderson, in press; Warburton &…”
- The General Aggression Model. (2017, background): “Categorization with the general aggression model To avoid the ambiguity sometimes associated with strict dichotomous approaches, the GAM distinguishes between the proximate and ultimate goals of aggression (Anderson & Carnagey, 2004).”
- Arabs as Terrorists: Effects of Stereotypes Within Violent Contexts on Attitudes, Perceptions, and Affect (2013, background): “Anderson and Carnagey (2004) state that “a person who repeatedly ‘learns’ through experience or through cultural teachings that a particular type of person is a ‘threat’ can automatically perceive almost any action by a member of that group as dangerous,” which can “easily lead to a ‘shoot first,…”
- The effect of video game violence on physiological desensitization to real-life violence. (2007, methodology): “Anderson & Bushman, 2002; Anderson & Carnagey, 2004; Anderson & Huesmann, 2003), so it will be described only brieXy here.”
- Causal effects of violent sports video games on aggression: Is it competitiveness or violent content? (2009, methodology): “The General Aggression Model (GAM) is an integration of several prior models of aggression (e.g., social learning theory, cognitive neoassociation) and has been detailed in several publications (Anderson & Bushman, 2002; Anderson & Carnagey, 2004; Anderson, Gentile, & Buckley, 2007; Anderson & Hue”
- Violent video games: Specific effects of violent content on aggressive thoughts and behavior (2004, methodology): “Source: Anderson and Carnagey, 2004 . 204”
- The Effect of Video Game Competition and Violence on Aggressive Behavior: Which Characteristic Has the Greatest Influence? (2011, methodology): “The most comprehensive theory of the association between violent video games and aggression is Anderson and Bushman’s (2002) General Aggression Model (GAM), which was adapted from past theories of aggression (see also Anderson & Carnagey, 2004, for a detailed description of the model).”
- Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review. (2010, methodology): “Recently, the general aggression model was developed to provide a simplified overview of the common elements among prior models of the development and expression of aggressive behavior (Anderson & Bushman, 2002; Anderson & Carnagey, 2004; Anderson & Huesmann, 2003).”
- The effect of violent video games on aggression: Is it more than just the violence?☆ (2011, unknown): “From Anderson and Carnagey (2004). aggression is an effective and appropriate way to deal with conflict and anger (Bushman & Anderson, 2002).”
- Do Big Five personality traits associated with self-control influence the regulation of anger and aggression?☆ (2007, methodology): “Previous research has focused primarily on “main eVect” models of anger and aggression (Anderson & Bushman, 2002; Anderson & Carnagey, 2004).”
- Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy (2007, unknown): “…attempting to model as many of the above processes as possible with one overarching framework, such as Anderson and colleagues’ General Aggression Model (Anderson & Bushman, 2002a; Anderson & Carnagey, 2004; Anderson & Huesmann, 2003), which will be described in more detail in a later section.”