Skeleton based shape matching and retrieval
By Hari Sundar, Deborah Silver, N. Gagvani, Sven J. Dickinson. 2003 Shape Modeling International., 2003
686 citations recorded by the source corpus.
Subfields: Aerospace Engineering, Computational Mechanics, Computer Vision and Pattern Recognition
View Paper: https://www.semanticscholar.org/paper/c1ee55c51d2b6511c9f9595703eb6806b6a2756e
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Aerospace Engineering
- Leonidas J. Guibas
- Charles Ruizhongtai Qi
- Andrea Tagliasacchi
- Daniel Cohen-Or
- M. Ovsjanikov
- Hao Su
- Michael M. Bronstein
- A. Bronstein
In Computational Mechanics
- Leonidas J. Guibas
- Daniel Cohen-Or
- Hao Zhang
- M. Ovsjanikov
- Michael M. Bronstein
- Charles Ruizhongtai Qi
- Andrea Tagliasacchi
- Thomas A. Funkhouser
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Dacheng Tao
- Jitendra Malik
- Leonidas J. Guibas
- Ming-Hsuan Yang
- Xiaogang Wang
- Trevor Darrell
- Andrew Zisserman
Citations in the corpus
- Improved Adversarial Systems for 3D Object Generation and Reconstruction (2017, background): “Several of these shape models have been shown in practical applications such as interactive editing [20] and reconstructing room geometry from a single image [4, 24, 13].”
- Curve-Skeleton Properties, Applications, and Algorithms (2007, methodology): “Another application is matching of 3D objects: Given a query object, the task is to find similar or identical objects in a database by using the curve-skeleton [27], [33], [53], [118].”
- 3D Skeletons: A State‐of‐the‐Art Report (2016, methodology): “Curve skeletons compactly represent a shape as the graph of its components, their relationship and, in some cases, a rough description of their geometry [BFS00,SSGD03].”
- Shape google: Geometric words and expressions for invariant shape retrieval (2011, methodology): “Graph-based methods based on skeletons [Sundar et al. 2003] and Reeb graphs [Hilaga et al. 2001; Biasotti et al. 2003; Tung and Schmitt 2005] are capable of dealing with deformations, for example, matching articulated shapes.”
- Model Composition from Interchangeable Components (2007, methodology): “Skeleton based methods [ 24 , 5] are more robust to changes in pose but typically do not distinguish between symmetric skeleton branches such as arms or legs.”
- Contextual Part Analogies in 3D Objects (2010, background): “Many works focus on the need to define measures for similarity of shapes ( Sundar et al. 2003; Cornea et al. 2005; Funkhouser et al. 2005), alignment of shapes (Gelfand et al. 2005) and finding complete correspondence between two models for the purposes of deformations, morphing (Alexa 2002), and c”
- Joint embeddings of shapes and images via CNN image purification (2015, methodology): “Another type of method uses graph representations in order to obtain a topological description of the shape [Hilaga et al. 2001; Chen and Ouhyoung 2002; Sundar et al. 2003].”
- The Cross-Depiction Problem: Computer Vision Algorithms for Recognising Objects in Artwork and in Photographs (2015, methodology): “[55] use skeletal graph to represent shape and use graph matching techniques to match and compare skeletons.”
- Three-dimensional shape searching: state-of-the-art review and future trends (2005, neutral): “[119] presented a skeletal graph-based method using distance transform.”
- Point Cloud Skeletons via Laplacian Based Contraction (2010, neutral): “Applications which utilize curve skeletons for shape analysis and processing include segmentation ([1], [2], [3], [4]), object matching and retrieval ([5], [6], [7]), surface reconstruction ([8], [9]), and animation ([4], [10], [11], [12], [13], [14]), among others.”
- Retrieving Articulated 3-D Models Using Medial Surfaces and Their Graph Spectra (2005, background): “They have also been demonstrated in the context of matching 3-D object models with tubular parts, using a centerline approximation of the 3-D skeleton [29].”
- A survey of content based 3D shape retrieval methods (2004, methodology): “ogy and radial distance about the edge [76].”