Curve-Skeleton Properties, Applications, and Algorithms
By Nicu D. Cornea, Deborah Silver, P. Min. IEEE Transactions on Visualization and Computer Graphics, 2007
560 citations recorded by the source corpus.
Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design
View Paper: https://www.semanticscholar.org/paper/5393eb8a85c246b5c88a612e362829541781f52e
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computational Mechanics
- Andrea Tagliasacchi
- Hao Zhang
- Daniel Cohen-Or
- Baoquan Chen
- Thomas A. Funkhouser
- Olga Sorkine-Hornung
- Leonidas J. Guibas
- P. Heng
In Computer Graphics and Computer-Aided Design
- Andrea Tagliasacchi
- Daniel Cohen-Or
- Hao Zhang
- Baoquan Chen
- Olga Sorkine-Hornung
- Thomas A. Funkhouser
- Leonidas J. Guibas
- P. Heng
Citations in the corpus
- Curve skeleton extraction from incomplete point cloud (2009, methodology): “Many algorithms for curve skeleton extraction exist [Cornea et al. 2007], dealing mostly with shapes specified by closed polygonal meshes [Hilaga et al. 2001; Katz and Tal 2003; Chuang et al. 2004; Dey and Sun 2006; Au et al. 2008].”
- Point Cloud Skeletons via Laplacian Based Contraction (2010, unknown): “algorithms target a variety of model characteristics and applications, extraction procedures can be roughly divided into volumetric methods and geometric methods [30].”
- Automatic reconstruction of tree skeletal structures from point clouds (2010, methodology): “Most curve skeleton extraction algorithms operate on complete mesh models [Cornea et al. 2007].”