Improved Adversarial Systems for 3D Object Generation and Reconstruction

By Edward James Smith, David Meger. 2017

187 citations recorded by the source corpus.

This paper describes a new approach for training generative adversarial networks (GAN) to understand the detailed 3D shape of objects. While GANs have been used in this domain previously, they are notoriously hard to train, especially for the complex joint data distribution over 3D objects of many categories and orientations. Our method extends previous work by employing the Wasserstein distance normalized with gradient penalization as a training objective. This enables improved generation from the joint object shape distribution. Our system can also reconstruct 3D shape from 2D images and perform shape completion from occluded 2.5D range scans. We achieve notable quantitative improvements in comparison to existing baselines

Subfields: Computational Mechanics, Computer Vision and Pattern Recognition

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computational Mechanics

  1. Daniel Cohen-Or
  2. P. Heng
  3. Chi-Wing Fu
  4. Mohammed Bennamoun
  5. Ruihui Li
  6. Hamid Laga
  7. Xian-Feng Han
  8. Scott Fujimoto

In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Ming-Hsuan Yang
  3. Dacheng Tao
  4. Andrea Vedaldi
  5. Jitendra Malik
  6. Xiaogang Wang
  7. Trevor Darrell
  8. Chen Change Loy

Citations in the corpus