Robust treatment of collisions, contact and friction for cloth animation
By Robert Bridson, Ronald Fedkiw, John Anderson. SIGGRAPH Courses, 2002
1,010 citations recorded by the source corpus.
Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design
View Paper: https://www.semanticscholar.org/paper/c0a272f93266196543b3e425c751a50abdd53ef0
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computational Mechanics
- Andrew Selle
- Matthias Müller
- Miles Macklin
- Frank Losasso
- Yongning Zhu
- Ronald Fedkiw
- Robert Bridson
- Markus H. Gross
In Computer Graphics and Computer-Aided Design
- Andrew Selle
- Miles Macklin
- Matthias Müller
- Yongning Zhu
- Ronald Fedkiw
- Robert Bridson
- Frank Losasso
- Markus H. Gross
Citations in the corpus
- Coupling water and smoke to thin deformable and rigid shells (2005, methodology): “Thus, we use the basic cloth model from [Bridson et al. 2003] including their bending formulation (see also [Grinspun et al. 2003]), and the self-collision algorithm of [Bridson et al. 2002].”
- Animating sand as a fluid (2005, methodology): “Our simple solution is to use the friction formula of Bridson et al.[2002] when we enforce the u · n ≥ 0 boundary condition on the grid.”
- Unified particle physics for real-time applications (2014, methodology): “To address this problem, we apply under-relaxation based on the concept of constraint averaging [Bridson et al. 2002], or masssplitting [Tonge et al.”
- Simulating knitted cloth at the yarn level (2008, methodology): “…on speeding up the computation time [Volino and Thalmann 2000], simulating stable behavior under compression [Choi and Ko 2002], revised models of bending [Bridson et al. 2003; Grinspun et al. 2003], or stable collision processing [Volino and Thalmann 2000; Bridson et al. 2002; Baraff et al. 2003].”
- Data-driven elastic models for cloth: modeling and measurement (2011, background): “(For example, [Bara ff and Witkin, 1998; Bridson et al., 2002; Bridson et al., 2003].)”
- Optimized Spatial Hashing for Collision Detection of Deformable Objects (2003, background): “Efficient collision detection is an essential component in physically–based simulation or animation [2], [6], including cloth modeling [4], [24], [28].”
- Real-Time subspace integration for St. Venant-Kirchhoff deformable models (2005, methodology): “…large-deformation models have been used successfully in graphics for almost two decades [Terzopoulos et al. 1987; Baraff and Witkin 1992; Metaxas and Terzopoulos 1992], and enjoy widespread application in mature graphics areas, such as cloth simulation [Baraff and Witkin 1998; Bridson et al. 2002].”