Interactive Augmented Reality Game for Enhancing Library Instruction in Elementary Schools
By Chih-Ming Chen, Yen-Nung Tsai. Annual International Computer Software and Applications Conference, 2013
295 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Developmental and Educational Psychology, Information Systems
View Paper: https://www.semanticscholar.org/paper/befc95a847ab5f8a789b3b11ee224916d69bab20
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Silvia Margarita Baldiris
- Andreas Lanitis
- Hirokazu Kato
- Takafumi Taketomi
- Eleni Dimitriadou
- Thomas S. Huang
- Yun Fu
- Xin Geng
In Developmental and Educational Psychology
In Information Systems
Citations in the corpus
- Augmented Reality Trends in Education: A Systematic Review of Research and Applications (2014, background): “However, the state of current research in AR for education is still in its infancy (Wu, Lee, Chang, & Liang, 2013; Cheng & Tsai, 2012).”
- Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation (2014, background): “The last example is [22] which aims to teach students”
- A critical evaluation, challenges, and future perspectives of using artificial intelligence and emerging technologies in smart classrooms (2023, methodology): “The application of VR in education changed some of the previous teaching ideas, but also some of the already existing teaching models (Chen & Tsai, 2012; Gu, 2017).”