A Survey on Human Motion Analysis from Depth Data
By Mao Ye, Qing Zhang, Liang Wang, Jiejie Zhu, Ruigang Yang, Juergen Gall. 2013
243 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Human-Computer Interaction
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
In Human-Computer Interaction
Citations in the corpus
- NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis (2016, background): “For a more extensive list of current 3D activity analysis datasets and methods, readers are referred to these survey papers [47, 1, 5, 12, 21, 45, 3].”
- NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding (2019, background): “Human actions can be represented by a combination of the movements of different body parts [29], [30], and the importance degrees of body parts’ motion are not equal for recognizing different action categories.”
- Space-Time Representation of People Based on 3D Skeletal Data: A Review (2016, background): “Several earlier surveys were also published to review methods to recognize human poses, motions, gestures, and activities [37], [38], [39], [40], [41], [42], [43], [44], [45], [46], [47], [48], as well as their applications [49], [50].”
- RGB-D-based Human Motion Recognition with Deep Learning: A Survey (2017, background): “Several survey papers have summarized the research on human motion recognition using RGB-D data [14, 166, 3, 16, 172, 28, 100, 46].”
- Skeleton-Based Human Action Recognition With Global Context-Aware Attention LSTM Networks (2017, background): “motions of skeletal joints in 3D space [11], [12].”
- Cross-Modal Knowledge Distillation for Action Recognition (2019, background): “There is a large body of works on action recognition from 3D human pose data [13].”
- Embodied hands (2017, methodology): “This interest is increasing [Supančič III et al. 2015; Ye et al. 2013] in light of the recent advancements in consumer RGB-D sensors and virtual reality [Hamer et al. 2009; Leap 2017; Melax et al. 2013; Oberweger et al. 2015; Oikonomidis et al. 2011a, 2012; Romero et al. 2013; Schmidt et al. 2014;…”
- Efficient Pose-Based Action Recognition (2014, background): “The recent advances in both depth sensors and human pose estimation have recently rekindled interest in high level human representations for action and behavior analysis [13].”
- 3D-based Deep Convolutional Neural Network for action recognition with depth sequences (2016, background): “There are also many studies on action recognition using deep learning based on either 2D color image sequences [14, 15, 16, 17] or 3D depth video sequences [18, 19].”
- Accurate 3D action recognition using learning on the Grassmann manifold (2015, background): “Recent surveys [26, 27] are re-164 porting works on depth videos.”
- Capturing Hands in Action Using Discriminative Salient Points and Physics Simulation (2015, background): “With recent technology advancements of consumer RGB-D sensors, the research interest in this topic has increased in the last few years (Tompson et al, 2014; Ye et al, 2013).”
- Learning Clip Representations for Skeleton-Based 3D Action Recognition (2018, background): “2812099 changes [17], with human actions described as movements of the skeleton joints [18].”
- Fusion4D (2016, background): “However, despite remarkable progress in offline performance capture over the years (see [Theobalt et al. 2010; Ye et al. 2013; Smolic 2011] for surveys), real-time approaches have been incredibly rare, especially when considering high quality reconstruction of general shape and motion i.”
- Hierarchical recurrent neural network for skeleton based action recognition (2015, background): “A fully connected layer and a softmax layer are performed on the final representation to classify the actions. man skeleton joints in the 3D space [37].”
- Survey on 3D Hand Gesture Recognition (2016, background): “Considered as a kind of human motion [27] in our daily life, hand gestures have been investigated by human motion analysis [28]–[30], which pay more attention to full-body human poses and activities [31].”
- 3D Human pose estimation: A review of the literature and analysis of covariates (2016, background): “[27] published surveys on this topic recently which cover in detail the recent advances and trends in the field.”
- A Comprehensive Survey of Vision-Based Human Action Recognition Methods (2019, methodology): “[15], who summarized human action recognition methods using depth data and Presti et al.”
- Skeletal Quads: Human Action Recognition Using Joint Quadruples (2014, background): “For a recent detailed survey on human motion analysis from depth data, we refer the reader to [1], [22].”