Hierarchical recurrent neural network for skeleton based action recognition
By Yong Du, Liang Wang. 2015
2,061 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Biomedical Engineering, Computer Vision and Pattern Recognition, Model Architectures
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In Artificial Intelligence
In Biomedical Engineering
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Dacheng Tao
- Xiaogang Wang
- Ming-Hsuan Yang
- Yi Yang
- G. Wang
- Trevor Darrell
- Jitendra Malik
In Model Architectures
Citations in the corpus
- NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis (2016, methodology): “…13.61% HON4D [25] 30.56% 7.26% Lie Group [37] 50.08% 52.76% Skeletal Quads [10] 38.62% 41.36% FTP Dynamic Skeletons [15] 60.23% 65.22% HBRNN-L [9] 59.07% 63.97% This shows they have their model was prone to overfitting due to the lack of training data and proves the demand for a bigger dataset…”
- NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding (2019, background): “Recently, deep learning based-approaches have been proposed for 3D human activity analysis [9], [59], [60].”
- Deep Multimodal Feature Analysis for Action Recognition in RGB+D Videos (2016, methodology): “[9] applied a hierarchical RNN to discover common 3D action patterns in a data-driven learning method.”
- Co-Occurrence Feature Learning for Skeleton Based Action Recognition Using Regularized Deep LSTM Networks (2016, methodology): “With the proposed co-occurrence learning and in-depth dropout regularization, our full model also performs better than the manually designed hierarchical RNN approach.”
- Space-Time Representation of People Based on 3D Skeletal Data: A Review (2016, background): “, deep learning [22]) to process visual data at an acceptable speed.”
- Skeleton-Based Online Action Prediction Using Scale Selection Network (2019, background): “research domain [26], [27], and a series of hand-crafted features [28], [29], [30], [31], [32], [33], [34], [35], [36], [37] and deep learning-based approaches [18], [19], [38], [39], [40], [41], [42], [43], [44] have been proposed.”
- Video Representation Learning Using Discriminative Pooling (2018, background): “This problem may be tackled using recurrent models [1, 8, 9, 25, 45, 60], however such models are usually harder to train [32].”
- RGB-D-based Human Motion Recognition with Deep Learning: A Survey (2017, methodology): “[26, 25] divided the whole skeleton sequence into five parts according to the human physical structure, and separately fed them into five bidirectional RNNs/LSTMs.”
- When Kernel Methods Meet Feature Learning: Log-Covariance Network for Action Recognition From Skeletal Data (2017, methodology): “If compared to [32, 21, 15, 5], the training time in this case is much longer even if using GPU acceleration.”
- Skeleton-Based Human Action Recognition With Global Context-Aware Attention LSTM Networks (2017, methodology): “[12] introduced a hierarchical RNN model to represent the human body structure and temporal dynamics of the joints.”
- Skeleton-Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gates (2017, methodology): “Both Co-occurrence LSTM [58] and Hierarchical RNN [37] adopt the Svaitzky-Golay filter in temporal domain to”
- Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks (2017, methodology): “Compared with the pioneered hierarchical structure in [7], our structure is more succinct and straightforward, and does not use additional fully connected layers before the logistic regression classifier with softmax activation.”
- Interpretable 3D Human Action Analysis with Temporal Convolutional Networks (2017, background): “Hierarchical recurrent neural network of [6] combines the features of different body parts hierarchically.”
- Pose-conditioned Spatio-Temporal Attention for Human Action Recognition (2017, methodology): “Similarly, Du et al [8] use bi-directional LSTM layers which fit anatomical hierarchy.”
- View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data (2017, methodology): “A general treatment employs a pre-processing step to transform the 3D joint coordinates from the camera coordinate system to a personcentric coordinate system by placing the body center at the origin, followed by rotating the skeleton such that the body plane is parallel to the (x, y)-plane, to make”
- PKU-MMD: A Large Scale Benchmark for Continuous Multi-Modal Human Action Understanding (2017, methodology): “In [11], a hierarchical RNN is utilized to model the temporal dynamics for skeleton based action recognition.”
- A New Representation of Skeleton Sequences for 3D Action Recognition (2017, methodology): “For all datasets, the clips are generated with all frames of the original skeleton sequence without any pre-processing such as normalization, temporal down-sampling or noise fil-tering.”