Sensetable: a wireless object tracking platform for tangible user interfaces
By James Patten, Hiroshi Ishii, James Hines, Gian Pangaro. International Conference on Human Factors in Computing Systems, 2001
341 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/b3b3c3f2af0ffefc98608bddb9157a3ac608bbb6
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Hrvoje Benko
- Andrew D. Wilson
- Patrick Baudisch
- Hiroshi Ishii
- Regan L. Mandryk
- Martin Kaltenbrunner
- Chris Harrison
In Computer Vision and Pattern Recognition
- Hrvoje Benko
- Andrew D. Wilson
- Patrick Baudisch
- Hiroshi Ishii
- Victoria Bellotti
- Regan L. Mandryk
- Martin Kaltenbrunner
- Chris Harrison
In Human-Computer Interaction
- Andrew D. Wilson
- Hrvoje Benko
- Patrick Baudisch
- W. Keith Edwards
- Hiroshi Ishii
- Mitchel Resnick
- Victoria Bellotti
- Rebecca E. Grinter
Citations in the corpus
- System Guidelines for Co-located, Collaborative Work on a Tabletop Display (2003, methodology): “Other tables also incorporate a vertical display attached to one side of the table, which leaves only one side of the table with optimal viewing conditions (e.g., Rauterberg et al., 1997; Koike et al., 2000; Patten et al., 2001; Rekimoto, 2002).”
- Precise selection techniques for multi-touch screens (2006, background): “Two-finger and two-handed interactions for the activation of various tools, menus and widgets have been explored by researchers in many related fields: on tabletop surfaces [7, 12, 22, 27], 3D volumetric displays [13], tangible user interfaces [15, 20], virtual reality [10], and augmented reality [4”
- PlayAnywhere: a compact interactive tabletop projection-vision system (2005, background): “Others support only objects with special embedded hardware devices and do not detect touch [23].”
- Tangible bits: beyond pixels (2008, methodology): “Examples are metaDesk [47], InterSim [5], Illuminating Light [52], Urp [53], Build-It [40], Sensetable [ 35 ], AudioPad [36], and IP Network Design Workbench [31].”
- The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces (2007, background): “In the previous years, researchers have often criticized the application of computer vision techniques in tabletop development, pointing out drawbacks such as slowness and high latency, instability, lack of robustness and occlusion problems, while favoring other techniques such as electromagnetic fi”
- Making sense of sensing systems: five questions for designers and researchers (2002, background): “For example, the designers of Augmented Objects [30] and Sensetable [24] do not even mention the possibility of error!”
- Extending tangible interfaces for education: digital montessori-inspired manipulatives (2005, background): “[19] – a ball that displays its acceleration using colored light, and light-emitting beads that form different light patterns when rearranged; Tangible Programming Bricks by Tim McNerney [11] – computational LEGO bricks to explore sensing and computation; Curlybot [5] and Topobo [18] by Ishii’s grou”