Near Optimal Hierarchical Path-Finding
By A. Botea, Martin Müller, Jonathan Schaeffer. Journal of game development, 2004
455 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/b0f0432ba69e4d730b93a75e3d19c8e9d811efac
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Wasif Naeem
- George W. Irwin
- Alban Grastien
- Daniel Damir Harabor
- S. Campbell
Citations in the corpus
- A review on improving the autonomy of unmanned surface vehicles through intelligent collision avoidance manoeuvres (2012, background): “HPA⁄ (Hierarchical Path-Finding A⁄) is one worthy of mention, which aims to improve the responsiveness of traditional algorithms in large, complex maps (Botea et al., 2004).”
- Online Graph Pruning for Pathfinding On Grid Maps (2011, methodology): “Comparison with HPA*: Next, we compare jump points pruning to the HPA* algorithm (Botea, Müller, and Schaeffer 2004).”