3D Gestural Interaction: The State of the Field

By J. Laviola. 2013

63 citations recorded by the source corpus.

3D gestural interaction provides a powerful and natural way to interact with computers using the hands and body for a variety of different applications including video games, training and simulation, and medicine. However, accurately recognizing 3D gestures so that they can be reliably used in these applications poses many different research challenges. In this paper, we examine the state of the field of 3D gestural interfaces by presenting the latest strategies on how to collect the raw 3D gesture data from the user and how to accurately analyze this raw data to correctly recognize 3D gestures users perform. In addition, we examine the latest in 3D gesture recognition performance in terms of accuracy and gesture set size and discuss how different applications are making use of 3D gestural interaction. Finally, we present ideas for future research in this thriving and active research area.

Subfields: Cognitive Neuroscience, Computer Vision and Pattern Recognition, Human-Computer Interaction

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Cognitive Neuroscience

  1. William A. Hoff
  2. Brian Reily
  3. Fei Han
  4. Hao Zhang

In Computer Vision and Pattern Recognition

  1. Fei Han
  2. William A. Hoff
  3. Brian Reily
  4. Hao Zhang
  5. Jun Liu
  6. G. Wang
  7. Alex ChiChung Kot
  8. Ling-yu Duan

In Human-Computer Interaction

  1. William A. Hoff
  2. Brian Reily
  3. Fei Han
  4. Hao Zhang

Citations in the corpus