Human gesture recognition on product manifolds
By Yui Man Lui. 2012
99 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Control and Systems Engineering
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Citations in the corpus
- One-shot-learning gesture recognition using HOG-HOF features (2013, background): “Tensor representation of action videos is proposed by Lui (2012).”
- Online RGB-D gesture recognition with extreme learning machines (2013, methodology): “In [14] videos of different actions are considered as third order tensors and imposed on a product manifold.”
- Explore Efficient Local Features from RGB-D Data for One-Shot Learning Gesture Recognition (2016, methodology): “Appearance-based method [11], [16], [38] is another way to achieve temporal segmentation, which find candidate cuts based on similarities with respect to the resting position or the amount of motion.”
- Multimodal Gesture Recognition Using 3-D Convolution and Convolutional LSTM (2017, methodology): “Lui [29] characterized gesture videos as points on a Grassmann manifold and adopted the least square regression method for gesture recognition.”
- Recent methods and databases in vision-based hand gesture recognition: A review (2015, methodology): “Lui [92, 99] proposed a gesture recognition algorithm based on a nonlinear regression framework on manifolds.”
- Challenges in multimodal gesture recognition (2016, methodology): “Three of these papers propose new methods for gesture and action recognition (Malgireddy et al., 2013; Fanello et al., 2013; Lui, 2012), that were also evaluated on parts of the CDG2011 dataset (Guyon et al.”
- ChaLearn looking at people: A review of events and resources (2017, background): “Topic at Journal of Machine Learning Research [13], [14], [15], [16], [17], [18], [19], [20], [21], [22], [23], [24], [25], [26], [27], [28], [29], [30] 2016 TPAMI HuPBA: We organized a Special Issue on Multi-modal Human Pose Recovery and Behavior Analysis (HuPBA) at IEEE Transactions on Pattern Ana”
- Multi-layered gesture recognition with Kinect (2015, methodology): “For the comparison on each batch, the proposed method is compared with a manifold and nonlinear regression based method (Manifold LSR) (Lui, 2012b), an extended motionhistory-image and correlation coefficient based method (Extended-MHI) (Wu et al., 2012a), and a motion silhouettes based method…”
- EgoGesture: A New Dataset and Benchmark for Egocentric Hand Gesture Recognition (2018, methodology): “In [40], hands are assumed to return to a neutral pose between two gestures, and the correlation coefficient is calcu-”
- Depth Pooling Based Large-Scale 3-D Action Recognition With Convolutional Neural Networks (2018, methodology): “Upon the general assumption that the start and end frames of adjacent actions are similar, correlation coefficients [31] and K-nearest neighbour algorithm with histogram of oriented gradient (HOG) [32] are used to identify the start and end frames of actions.”