Online RGB-D gesture recognition with extreme learning machines
By Xi Chen, Markus Koskela. 2013
47 citations recorded by the source corpus.
Subfields: Biomedical Engineering, Computer Vision and Pattern Recognition, Human-Computer Interaction
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Biomedical Engineering
- Fei Han
- Christopher M. Reardon
- William A. Hoff
- Brian Reily
- Xue Yang
- Yu Zhang
- Graham W. Taylor
- Christian Wolf
In Computer Vision and Pattern Recognition
- Fei Han
- William A. Hoff
- Brian Reily
- Natalia Neverova
- Hao Zhang
- Christian Wolf
- Christopher M. Reardon
- Luc Van Gool
In Human-Computer Interaction
- William A. Hoff
- Graham W. Taylor
- Brian Reily
- Fei Han
- Christian Wolf
- Einoshin Suzuki
- Xue Yang
- Yu Zhang
Citations in the corpus
- Space-Time Representation of People Based on 3D Skeletal Data: A Review (2016, background): “Chen and Koskela [141] implemented a similar feature extraction method based on pairwise relative position of skeleton joints with normalization calculated by ‖pi − pj‖/ ∑ i, j ‖pi − pj‖, i , j, which is illustrated in Fig.”
- Classifying actions based on histogram of oriented velocity vectors (2015, background): “Chen (2013) and Chen and Koskela (2013) proposed an innovative approach for action recognition.”
- Multi-layered gesture recognition with Kinect (2015, methodology): “Chen and Koskela (2013) uses multiple Extreme Learning Machines (ELMs) (Huang et al., 2012) as classifiers for simultaneous components.”
- Multi-scale Deep Learning for Gesture Detection and Localization (2014, methodology): “Similarly, [29] fuse skeletal information with HoG features extracted from the RGB channel, while [30] propose a combination of a covariance descriptor representing skeletal joint data with spatio-temporal interest points extracted from the RGB modality augmented with audio features.”
- TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE 1 ModDrop (2018, unknown): “Similarly, [32], [33], [34] fused skeletal information with HoG features extracted from either RGB or depth, while [35] proposed a combination of a covariance descriptor representing skeletal joint data with spatio-temporal interest points extracted from RGB augmented with audio.”
- Simultaneous Feature and Body-Part Learning for real-time robot awareness of human behaviors (2017, methodology): “Chen and Koskela [12] implemented a feature extraction method based on pairwise relative position of skeletal joints with normalization, and actions were classified by multiple extreme learning machines.”