Gamification Applications in E-learning: A Literature Review
By A. Saleem, Narmin Mohammed Noori, Fezile Ozdamli. Technology, Knowledge and Learning, 2021
410 citations recorded by the source corpus.
Subfields: Computer Science Applications, Developmental and Educational Psychology, Education
View Paper: https://www.semanticscholar.org/paper/a478ebe6b97836f4980ce879d347298c09aa96b6
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In Developmental and Educational Psychology
Citations in the corpus
- Gamification of e-learning in higher education: a systematic literature review (2023, background): “…et al., 2017; Gari & Radermacher, 2018; Khalil et al., 2018; Ozdamli, 2018; Subhash & Cudney, 2018; da Silva et al., 2019; Hallifax et al., 2019a, 2019b; Legaki & Hamari, 2020; Zainuddin et al., 2020; Saleem et al., 2021; Swacha, 2021; van Gaalen et al., 2021) in search of other relevant studies.”