BlenSor: Blender Sensor Simulation Toolbox
By Michael Gschwandtner, Roland Kwitt, Andreas Uhl, Wolfgang Pree. 2011
301 citations recorded by the source corpus.
Subfields: Aerospace Engineering, Computer Networks and Communications, Instrumentation, 3D Vision & Pose, Robotics & Control
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Aerospace Engineering
- Sergey I. Nikolenko
- Binh Yang
- Andreas Geiger
- Raquel Urtasun
- Shenlong Wang
- Vijay Badrinarayanan
- Roberto Cipolla
- Michael Firman
In Computer Networks and Communications
- Charles Ruizhongtai Qi
- Niloy J. Mitra
- Sergey I. Nikolenko
- Stefan Schaal
- Mehmet Ersin Yümer
- Raquel Urtasun
- Ankur Handa
- Binh Yang
In Instrumentation
- Charles Ruizhongtai Qi
- Niloy J. Mitra
- Sergey I. Nikolenko
- Roberto Cipolla
- Mehmet Ersin Yümer
- Raquel Urtasun
- Binh Yang
In 3D Vision & Pose
- Sergey I. Nikolenko
- Raquel Urtasun
- M. Ovsjanikov
- Charles Ruizhongtai Qi
- Binh Yang
- Michael Firman
- Simon Stent
- Roberto Cipolla
In Robotics & Control
- Sergey I. Nikolenko
- Michael Firman
- Daniel Kappler
- Stefan Schaal
- Charles Ruizhongtai Qi
- Sergey Zakharov
- Niloy J. Mitra
- Roberto Cipolla
Citations in the corpus
- RGBD Datasets: Past, Present and Future (2016, background): “While sensor noise can be emulated [44, 40, 29], it can be very difficult for synthetic scenes to capture the true properties of the real world.”
- DepthSynth: Real-Time Realistic Synthetic Data Generation from CAD Models for 2.5D Recognition (2017, methodology): “[25, 24], from BlenSor [17] and from 3 Kinect error models—respectively from Menna et al.”
- Understanding RealWorld Indoor Scenes with Synthetic Data (2015, methodology): “We realise the possible mismatch of the distribution of the noise characteristics in real world datasets and our synthetic depth-maps and therefore add noise to the perfect rendered depth-maps according to the simulated kinect noise model in [14, 20] (see Fig.”
- Robot arm pose estimation by pixel-wise regression of joint angles (2016, methodology): “To make the images as realistic as possible, we used a reimplementation of the sensor model proposed in [31], which simulates typical effects that appear in images of real RGB-D cameras like the Kinect or Xtion (e.”
- Synthetic Data for Deep Learning (2019, methodology): “It simulates Mobile Laser Scanner (MLS) readings with a Blender plugin [214] and is specifically intended for pretraining deep neural networks.”
- PointCleanNet: Learning to Denoise and Remove Outliers from Dense Point Clouds (2019, methodology): “We evaluated our method on a simulated LIDAR dataset ( Velo-dyne ) generated using BlenSor [GKUP11], which models various types of range scanners.”
- UniSim: A Neural Closed-Loop Sensor Simulator (2023, unknown): “Most prior sensor simulation systems use 3D-scanned or manually built synthetic environments for small indoor environments [33, 37, 67], and perform rasterization or ray-tracing [58,69] to simulate various sensor data [20,22,30].”
- Learning Semantic Deformation Flows with 3D Convolutional Networks (2016, methodology): “We train and test on three different data types: 3D shapes in mesh representation, point sets sampled directly on the shape, and simulated single frame depth scans from a kinect sensor [15] in point cloud representation.”
- LiDARsim: Realistic LiDAR Simulation by Leveraging the Real World (2020, methodology): “Based on these graphics engines, simulators have been developed to provide virtual sensor simulation such as CARLA and Blensor [8, 14, 39, 16, 47].”
- Deep Learning on Point Sets for 3 D Classification and Segmentation (2016, methodology): “For every CAD model in the ShapeNet part data set, we use Blensor Kinect Simulator [7] to generate incomplete point clouds from six random viewpoints.”