Gesture Recognition: A Survey
By Bharti Bansal. 2016
868 citations recorded by the source corpus.
Subfields: Biomedical Engineering, Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/9dff0c59b5a60123696f1bdda8c4976d004b37fe
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Biomedical Engineering
- Oscar Koller
- Xiaodong Yang
- Sergio Escalera
- Jun Wan
- S. Li
- Guo-qing Guo
- Liliana Lo Presti
- Marco La Cascia
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Dacheng Tao
- Trevor Darrell
- Jitendra Malik
- Xiaogang Wang
- Ming-Hsuan Yang
- Andrew Zisserman
- Yi Yang
In Human-Computer Interaction
- Sergio Escalera
- Jun Wan
- Oscar Koller
- Isabelle M Guyon
- Richard Bowden
- Necati Cihan Camgöz
- S. Li
- Simon Hadfield
Citations in the corpus
- A Review on Human Activity Recognition Using Vision-Based Method (2017, background): “…components of high level human activities (e.g., the action primitives are served as a layer in hierarchical HMM to recognize activities [95] or interactions [97]), some typical and meaningful action primitives, such as poses and gestures [150], gait pattern [151], are studied as separate topics.”
- Using Convolutional 3D Neural Networks for User-independent continuous gesture recognition (2016, background): “However, due to their high cost and calibration requirements, they did not become as popular as video-based gesture recognition systems [1].”
- Fuzzy human motion analysis: A review (2014, background): “Also, “pure” gestures are seldom elicited, as people typically demonstrate “blends” of these gestures [138].”
- Industry use of virtual reality in product design and manufacturing: a survey (2017, background): “Coupled with gesture recognition algorithms, tracking systems allow natural body movements to be translated into functional interaction techniques (Mitra and Acharya 2007).”
- Online Detection and Classification of Dynamic Hand Gestures with Recurrent 3D Convolutional Neural Networks (2016, background): “, [21, 23, 25, 27], regards gesture segmentation and classification separately.”
- Explore Efficient Local Features from RGB-D Data for One-Shot Learning Gesture Recognition (2016, background): “VISION-BASED gesture recognition [1] is a very important and active field of computer vision research due to a lot of varied applications, such as sign language recognition [2], human computer interaction (HCI) [3], robot control [4], video surveillance [5], augmented reality [6] and video annotatio”
- Multi-layered gesture recognition with Kinect (2015, background): “They are considered as the most natural means of communication between humans and computers (Mitra and Acharya, 2007).”
- Recent methods and databases in vision-based hand gesture recognition: A review (2015, background): “[7] provided a survey of different gesture recognition ethods, covering hand and arm gestures, head and face gestures, nd body gestures.”
- Superpixel-Based Hand Gesture Recognition With Kinect Depth Camera (2015, background): “As current image-based techniques [1]–[3] rely heavily on the prior knowledge of hand models, it is usually problematic to separate the user’s hand from cluttered backgrounds in practical applications, especially when they have similar color and textures such as the face.”
- Hand gesture recognition with 3D convolutional neural networks (2015, background): “In the last decade, many vision-based dynamic hand gesture recognition algorithms were introduced [11, 16].”
- Challenges in multimodal gesture recognition (2016, background): “Different surveys have been published so far reviewing gesture recognition systems (LaViola Jr., 1999; Mitra and Acharya, 2007; Chaudhary et al., 2011; Ibraheem and Khan, 2012; Avci et al., 2010; Khan and Ibraheem; Kausar and Javed, 2011).”
- 3D skeleton-based human action classification: A survey (2016, background): “Based on such annotation, the length of each sequence ranges in [14, 493] with an average length of 85 ± 31 frames.”
- Learning from Unscripted Deictic Gesture and Language for Human-Robot Interactions (2014, background): “Both gesture and language have been studied extensively as possible elements of human-robot interaction (Goodrich and Schultz 2007; Mitra and Acharya 2007).”
- A review of hand gesture and sign language recognition techniques (2017, methodology): “[60] Mitra and Acharya 2007 Discuss extensively the most commonly used classification method”
- Complex dynamical systems in social and personality psychology: theory, modeling, and analysis (2014, neutral): “In addition, gesture recognition algorithms allow hand gesture patterns (discrete categories) to be obtained by learning algorithms applied to body movement data (see Mitra & Acharya, 2007 for a review).”