The Effect of Perceived Hedonic Quality on Product Appealingness
By Marc Hassenzahl. International journal of human computer interactions, 2001
514 citations recorded by the source corpus.
Subfields: Marketing, Social Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/9d85418bc8ca233e7244983153fd5d6342ab387d
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Marketing
- Andrew F. Monk
- Marc Hassenzahl
- Noam Tractinsky
- Martin Schrepp
- Bettina Laugwitz
- Theo Held
- Jörg Thomaschewski
- Andreas Hinderks
In Social Psychology
- Andrew F. Monk
- Marc Hassenzahl
- Noam Tractinsky
- Martin Schrepp
- Bettina Laugwitz
- Theo Held
- Sarah Diefenbach
- Anja S. Göritz
In Sociology and Political Science
- Martin Schrepp
- Bettina Laugwitz
- Theo Held
- Andrew F. Monk
- Noam Tractinsky
- Jörg Thomaschewski
- Andreas Hinderks
- Marc Hassenzahl
Citations in the corpus
- Needs, affect, and interactive products - Facets of user experience (2010, background): “Hassenzahl and colleagues (Hassenzahl et al., 2000; Hassenzahl, 2001, 2003) argued that the perceived qualities of an interactive product can be divided into instrumental, pragmatic and non-instrumental, self-referential, hedonic aspects (see also Batra and Ahtola, 1990).”
- Applying the User Experience Questionnaire (UEQ) in Different Evaluation Scenarios (2014, background): “A different interpretation (which we adopt in this paper) is to define user experience as a set of distinct quality criteria [2] that includes classical usability criteria, like efficiency, controllability or learnability, and non-goal directed or hedonic quality criteria [3], like stimulation, fun-”
- The Inference of Perceived Usability From Beauty (2010, background): “Thus, we would predict Tractin-sky and Zmiri’s (2006) finding of a low correlation of .03 between expressive aesthetics and usability on the basis of our own observation of a low correlation between hedonic and pragmatic quality, i.e., perceived usability (see, e.g., Hassenzahl, 2001).”
- Construction and Evaluation of a User Experience Questionnaire (2008, methodology): “As described above the design of the UEQ fits perfectly into an existing research framework on user experience [3].”
- Design and Evaluation of a Short Version of the User Experience Questionnaire (UEQ-S) (2017, unknown): “Stimulation and Novelty are hedonic quality aspects, i.e. they do not relate to tasks and goals, but describe aspects related to pleasure or fun while using the product [2], [6].”
- Usability: Lessons Learned … and Yet to Be Learned (2014, unknown): “There have been some previous efforts to develop instruments with a more emotional focus (Benedek & Miner, 2002; Hassenzahl, 2001, 2004; Tullis & Albert, 2008, 2013), but none that have directly addressed the consequences of interaction.”
- User experience - a research agenda (2006, background): “(2000), or independent of each other, as shown by Hassenzahl (2002) for hedonic and pragmatic quality aspects?”
- The Interplay of Beauty, Goodness, and Usability in Interactive Products (2004, methodology): “It is an advancement of a semantic differential previously used in studies addressing the influence of pragmatic and hedonic quality on a product’s appeal (e.g., Hassenzahl, 2002; Hassenzahl et al., 2000; Kunze, 2001).”