Robust non-linear control through neuroevolution
By Faustino J. Gomez, Risto Miikkulainen. 2003
182 citations recorded by the source corpus.
How researchers see this paper
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- J. Urgen Schmidhuber
- Shimon Whiteson
- Sergey Levine
- Yoshua Bengio
- Pieter Abbeel
- Chelsea Finn
- Trevor Darrell
- Quoc V. Le
Citations in the corpus
- On Learning to Think: Algorithmic Information Theory for Novel Combinations of Reinforcement Learning Controllers and Recurrent Neural World Models (2015, methodology): “1 RL through Direct and Indirect Search in RNN Program Space It is possible to train small RNNs with a few 100 or 1000 weights using evolutionary algorithms [200, 255, 105, 56, 68] to search the space of NN weights [165, 307, 44, 321, 180, 259, 320, 164, 173, 69, 71, 187, 121, 313, 66, 270, 269, 305”
- One Big Net For Everything (2018, background): “Without a teacher, reward-maximizing programs of an RNN must be learned through repeated trial and error, e.g., through artificial evolution [39, 107, 83, 40, 16, 18, 103, 14, 89, 88] [76, Sec.”
- Real-time neuroevolution in the NERO video game (2005, methodology): “While methods for partially observable Markov processes exist, significant challenges remain in scaling them up to real-world tasks [32].”
- Co-evolving recurrent neurons learn deep memory POMDPs (2005, methodology): “H-ESP is a new neuroevolution algorithm based on Enforced SubPopulations (ESP; [4]).”
- Reinforcement Learning Upside Down: Don't Predict Rewards - Just Map Them to Actions (2019, background): “RL is also very different from traditional black box optimization (BBO) [36, 57, 19, 9] such as neuroevolution [29, 59, 14, 12] which can be used to solve complex RL problems in partially observable environments [15] through iterative discovery of better and better parameters of an adaptive…”
- Intrinsically motivated neuroevolution for vision-based reinforcement learning (2011, background): “INTRODUCTION Neuroevolution, the artificial evolution of neural net works [2,27], has advantages over classical, single-agent learn ing methods for continuous reinforcement learning tasks that require memory [6,22].”
- Evolino for recurrent support vector machines (2005, methodology): “In this study, Evoke is instantiated using Enforced SubPopulations (ESP; [10]) to evolve Long Short-Term Memory (LSTM; [11]) networks.”
- Evolving Soccer Keepaway Players Through Task Decomposition (2005, methodology): “Neuroevolution has repeatedly been shown to be an effective reinforcement learning method for non-linear control tasks (Gruau et al., 1996; Moriarty and Miikkulainen, 1996; Stanley and Miikkulainen, 2004; Gomez, 2003).”
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2008, methodology): “Many approaches to evolving RNNs have been proposed [34, 111, 110, 37, 33, 93, 35, 15 ].”
- Evolutionary Bilevel Optimization for Complex Control Tasks (2015, background): “However, many modern control problems involve a large number of state of variables that interact in a nonlinear manner, making it difficult to apply classical methods to them [2].”
- Cartesian genetic programming encoded artificial neural networks: a comparison using three benchmarks (2013, unknown): “Using these parameters ninety-two of Table 1: Comparison of Results for the Double Pole Balancing Benchmark Method Evaluations Std. Dev Avg ed Over EP [45] 307200 - - CE [8] 34000 - >30 CNE [7] 22100 - 50 EuSAIN [35] .”
- Active Guidance for a Finless Rocket Using Neuroevolution (2003, methodology): “Enforced Subpopulations1 [5,6] is a neuroevolution method that extends the Symbiotic, Adaptive Neuroevolution algorithm (SANE; [7]).”
- Accelerated Neural Evolution through Cooperatively Coevolved Synapses (2008, background): “…(Perez- Bergquist, 2001; Lubberts and Miikkulainen, 2001; Greer et al., 2002; Whiteson et al., 2003; Bryant and Miikkulainen, 2003; Gomez et al., 2001; Grasemann and Miikkulainen, 2005), including the real world reinforcement learning task of finless rocket control (Gomez and Miikkulainen, 2003).”