Co-evolving recurrent neurons learn deep memory POMDPs
By Faustino J. Gomez, J. Urgen Schmidhuber. 2005
77 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Reinforcement Learning, Model Architectures
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- J. Urgen Schmidhuber
- Shimon Whiteson
- David R Ha
- Sergey Levine
- Faustino J. Gomez
- Yoshua Bengio
- Risto Miikkulainen
- Quoc V. Le
In Reinforcement Learning
- David R Ha
- Shimon Whiteson
- J. Urgen Schmidhuber
- Sergey Levine
- Pieter Abbeel
- Chelsea Finn
- Faustino J. Gomez
- Risto Miikkulainen
In Model Architectures
- David R Ha
- J. Urgen Schmidhuber
- Daan Wierstra
- Shimon Whiteson
- Faustino J. Gomez
- Risto Miikkulainen
- Matteo Gagliolo
- Elliot Meyerson
Citations in the corpus
- Recurrent World Models Facilitate Policy Evolution (2018, methodology): “Before the popularity of Deep RL methods [54], evolution-based algorithms have been shown to be effective at solving RL tasks [18, 21, 22, 88, 92].”
- Deep learning in neural networks: An overview (2014, background): “In general, however, POMDPs may imply greatly increased CAP depth.”
- World Models (2018, methodology): “Before the popularity of Deep RL methods (Mnih et al., 2013), evolution-based algorithms have been shown to be effective at solving RL tasks (Stanley & Miikkulainen, 2002; Gomez et al., 2008; Gomez & Schmidhuber, 2005; Gauci & Stanley, 2010; Sehnke et al., 2010; Miikkulainen, 2013).”
- Frame Skip Is a Powerful Parameter for Learning to Play Atari (2015, background): “…is a variant of Enforced Sub-populations (ESP) (Gomez and Miikkulainen 1997), a neu-roevolution approach that has been successfully imple-Copyright mented and extended to train agents for a variety of complex behaviors and control tasks (Gomez and Schmidhuber 2005; Schmidhuber et al. 2007, e.g.).”
- Training Recurrent Networks by Evolino (2007, background): “This approach can quickly learn t o solve difficult reinforcement learning control tasks [5,6,22], including ones that require use of deep memory [7].”
- Evolino for recurrent support vector machines (2005, methodology): “ed SubPopulations (ESP; [26]) to evolve Long ShortTerm Memory (LSTM; [21]) networks. We combine these two particular methods because both have routinely outperformed previous methods in their domains [27, 28, 21, 29, 30, 31, 32, 33, 34]. ESP differs from standard neuroevolution methods in that, inst”
- Evolutionary Computation for Reinforcement Learning (2012, methodology): “…context, this internal state can record aspects of the agent's observation history , which can help it cope with partial observability (Wieland, 1991; Gomez and Miikkulainen, 1999; Moriarty et al, 1999; Stanley and Miikkulainen, 2002; Igel, 2003; Gomez and Schmidhuber, 2005a,b).”
- Policy Gradient Critics (2007, background): “[5]), still hold a competitive edge over PGAC.”
- Evolving Modular Fast-Weight Networks for Control (2005, methodology): “Figure 2 shows the basic operation of the algorithm (see [6] for further details).”
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2008, methodology): “To improve our previous implementations of these in gredients (Section 3), we will (1) study better adaptive compressors, in particula r, recent, novel RNNs [94] and other general but practically feasible methods for maki ng predictions [75]; (2) investigate under which conditions learning progress ”