Real-time neuroevolution in the NERO video game
By Kenneth O. Stanley, Bobby D. Bryant, Risto Miikkulainen. IEEE Transactions on Evolutionary Computation, 2005
426 citations recorded by the source corpus.
Subfields: Artificial Intelligence
View Paper: https://www.semanticscholar.org/paper/3a01bdcd4bb19151d326bff1c84561ea0b6c757e
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Jeff Clune
- Kenneth O. Stanley
- Jean-Baptiste Mouret
- Joel Lehman
- Sebastian Risi
- Quoc V. Le
- J. Urgen Schmidhuber
- Risto Miikkulainen
Citations in the corpus
- Biasing Coevolutionary Search for Optimal Multiagent Behaviors (2006, background): “Some research applies a single learner to improve the performance of an entire team of agents (for example, [5]–[7]).”
- Compositional pattern producing networks: A novel abstraction of development (2007, methodology): “See Stanley et al. [ 72 ], Stanley and Miikkulainen”
- Autonomous Evolution of Topographic Regularities in Artificial Neural Networks (2010, methodology): “This section reviews the NEAT method (for a full description see Stanley & Miikkulainen, 2002b, 2004; Stanley, Bryant, & Miikkulainen, 2005b).”
- Regularized Evolution for Image Classifier Architecture Search (2018, methodology): “Real-time algorithms address this issue, e.g . rtNEAT [40] and tournament selection [19].”
- Evolution of Plastic Learning in Spiking Networks via Memristive Connections (2012, methodology): “This method has been shown to be amenable to realtime evolution [53].”
- Evolving plastic neural networks with novelty search (2010, methodology): “…was originally developed to evolve ANNs to solve difficult control and sequential decision tasks and has proven successful in a wide diversity of domains (Aaltonen et al., 2009; Stanley et al., 2003, 2005; Stanley & Miikkulainen, 2002; Taylor, Whiteson, & Stone, 2006; Whiteson & Stone, 2006).”
- A unified approach to evolving plasticity and neural geometry (2012, neutral): “One methodology that has shown promise in autonomously generating ANNs for complex control problems is neuroevolution , i.e. evolving ANNs through evolutionary algorithms (EAs) [12] [20] [31] [35].”
- Quo vadis artificial intelligence? (2022, background): “From a domain-specific perspective, ANI tools have been or are being developed for education, medication, transportation, marketing, and game production [72–76].”
- Evolving Spiking Networks with Variable Resistive Memories (2014, methodology): “This method has been shown to be amenable to real-time evolution (Stanley et al., 2005).”
- Exploiting Open-Endedness to Solve Problems Through the Search for Novelty (2008, methodology): “This paper’s experiments utilize NEAT, which has been proven in many control tasks [27, 29], including maze navigation [26], the domain of the experiments in this paper.”
- Coevolution of neural networks using a layered pareto archive (2006, background): “the evolution of neural networks, which are a promising approach to constructing agents for complex games [ 15 ].”
- A novel generative encoding for exploiting neural network sensor and output geometry (2007, methodology): “Parameter settings are based on standard SharpNEAT defaults and prior reported settings for NEAT [18, 20, 17].”
- The Surprising Creativity of Digital Evolution: A Collection of Anecdotes from the Evolutionary Computation and Artificial Life Research Communities (2018, positive): “Why Walk Around the Wall When You Can Walk Over It? The NeuroEvolving Robotic Operatives (NERO) video game applied digital evolution to enable non-player characters to evolve in real time while the game is being played [85].”
- Generative NeuroEvolution for Deep Learning (2013, background): “…(NEAT) algorithm [17] is a popular neuroevolutionary approach that has been proven in a variety of challenging tasks, including particle physics [18, 19], simulated car racing [20], RoboCup Keep-away [21], function approximation [22], and real-time agent evolution [23], among others [17].”