Archeoguide: An Augmented Reality Guide for Archaeological Sites
By V. Vlahakis, N. Ioannidis, John N. Karigiannis, M. Tsotros, Michael Gounaris, Didier Stricker, Tim Gleue, P. Dähne, L. Almeida. IEEE Computer Graphics and Applications, 2002
407 citations recorded by the source corpus.
Subfields: Aerospace Engineering, Computer Vision and Pattern Recognition, Geology
View Paper: https://www.semanticscholar.org/paper/9cb72726ec0f5781f0c7443fa53acda3c41ee233
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Aerospace Engineering
In Computer Vision and Pattern Recognition
- Christopher E. Peters
- Madhusanka Liyanage
- Sara de Freitas
- Fotis Liarokapis
- Panagiotis Petridis
- Mika E. Ylianttila
- Eike Falk Anderson
- Leigh McLoughlin
Citations in the corpus
- Developing serious games for cultural heritage: a state-of-the-art review (2010, background): “The potentials of AR interfaces in museum environments and other cultural heritage institutions (Liarokapis 2007) as well as outdoor heritage sites (Vlahakis et al. 2002) have been also briefly explored for potential educational applications.”
- Recommender Systems (2016, unknown): “Numerous tourist guide applications, such as INTRIGUE [52], GUIDE [156], MyMap [177], SPETA [213], MobiDENK [318], COMPASS [611], Archeoguide [618], and LISTEN [685], have been proposed in the literature.”
- A Survey on Mobile Augmented Reality With 5G Mobile Edge Computing: Architectures, Applications, and Technical Aspects (2021, background): “The location specific MAR based indoor and outdoor guidance systems [83]–[86] are helpful for the tourists in places such as parks, museums, libraries, hotels or shopping malls.”