Understanding Media Enjoyment: The Role of Transportation Into Narrative Worlds
By Melanie C. Green, T. Brock, Geoff F. Kaufman. 2004
1,233 citations recorded by the source corpus.
Subfields: Communication, Literature and Literary Theory
View Paper: https://www.semanticscholar.org/paper/9c38ba20e23183347771bdaa2fd14348c7519188
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Communication
- Patti M. Valkenburg
- Jochen Peter
- Hans Hoeken
- José Sanders
- Anneke de Graaf
- Riva H. Tukachinsky
- Tobias Richter
- Joseph B. Walther
In Literature and Literary Theory
- Hans Hoeken
- José Sanders
- Riva H. Tukachinsky
- Jochen Peter
- Patti M. Valkenburg
- Markus Appel
- Tobias Richter
- Anneke de Graaf
Citations in the corpus
- GameFlow: a model for evaluating player enjoyment in games (2005, background): “Transportation is a melding of attention, imagery, and feelings [Green et al. 2004].”
- The Extended Transportation-Imagery Model: A Meta-Analysis of the Antecedents and Consequences of Consumers' Narrative Transportation (2014, neutral): “Addressing the strength and duration of the persuasive effects of processing stories, recent contributions to the field (Green et al. 2004b; Green et al. 2008) propose a fundamental distinction between analytical and narrative persuasion.”
- FANatics: Systematic literature review of factors associated with celebrity worship, and suggested directions for future research (2018, result): “This relationship may be reflective of a need for escapism and could tie in with the concept of ‘transportation’ (Brown 2015; Green 2004; Green et al. 2004).”
- Perceptions of the Authenticity of Reality Programs and Their Relationships to Audience Involvement, Enjoyment, and Perceived Learning (2009, neutral): “If emerging theoretical perspectives that suggest that involvement can contribute to enjoyment are correct (Green et al., 2004; Sherry, 2004), then reality programs may be enjoyed, in part, because the nature of the programs’ authenticity encourages audiences to think and talk about programs.”
- Parasocial interactions with real and virtual influencers: The role of perceived similarity and human-likeness (2022, background): “As parasocial phenomena are regarded as central prerequisites of media entertainment (Green et al., 2004; Vorderer et al., 2004), they have been shown to also predict higher levels of media enjoyment —one of the most crucial aspects of people’s media experience (Dibble and Rosaen, 2011; Hartmann et…”
- Entertaining Media Use and the Satisfaction of Recovery Needs: Recovery Outcomes Associated With the Use of Interactive and Noninteractive Entertaining Media (2011, background): “Based on transportation theory, Green, Brock, and Kaufman (2004) have argued that ‘‘cognitive, emotional, and imagery involvement’’ (p. 311) is strongly associated with media enjoyment.”