Case-based reasoning
By Ralph Bergmann, K. Althoff, Mirjam Minor, Meike Reichle, K. Bach. 1994
Case-based reasoning (CBR) systems reason from experience: they solve new problems by retrieving relevant prior cases and adapting them to fit new situations. In 1988 the first case-based reasoning workshop, sponsored by DARPA, identified theoretical foundations and fundamental issues for case-based reasoning research. Since then, much investigation has examined the CBR process itself, the validity of CBR as a cognitive model, and the application of CBR technology. The results of that work include refinements in theories of the case-based reasoning process, psychological evidence for human case-based reasoning, and the fielding of over 100 CBR applications.
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Citations in the corpus
- Recent research directions in automated timetabling (2002, background): “Following the basic idea behind case based reasoning (Kolodner, 1993 ), a number of previously solved timetabling problems are stored in a case base.”
- Middle‐School Science Through Design‐Based Learning versus Scripted Inquiry: Better Overall Science Concept Learning and Equity Gap Reduction (2008, methodology): “This approach consisted of marrying the promising results of models of how learning from experience happens, as suggested by case-based reasoning research (Kolodner, 1993, 2002) and from problem-based learning (Barrows, 1985).”
- Scaffolding and Achievement in Problem-Based and Inquiry Learning: A Response to Kirschner, Sweller, and Clark (2006) (2007, background): “Both situated and cognitivist perspectives on cognition recognize the influence of the learning context on the accessibility of the knowledge for future use (Collins, Brown, & Newman, 1989; Greeno, 2006; Kolodner, 1993; Schank, 1982).”
- Design‐based science and real‐world problem‐solving (2005, background): “For example, there is a middle school program called Learning By Design™ (Puntambekar & Kolodner, 1998) based on a conceptual framework taken from case-based reasoning (Kolodner, 1993) and classroom practices taken from problem-based learning (Barrows, 1985).”